

Nostalgic-Yet-Fresh Survival Horror
HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
Dead of Darkness is an outstanding title that it manages to take many ingredients from different genres, put them all in a blender and cook up something palatable in a way that no other game has. I expect that it will be received as hearty and balanced among Survival Horror fans, though it may prove to be an acquired taste for others.
DoD borrows genre tropes both in terms of gameplay and narrative elements from genre-defining classics like Resident Evil, employs pixel art likely inspired by 16-bit era games like Chrono Trigger, and even offers visual novel-style animated dialogue mixed with cluefinding, reminiscent of games like Phoenix Wright: Ace Attorney.
Right from the start, the tone is unabashedly Gothic as the adventure opens with a visual of the setting, Velvet Island in the year 1985. The player is given a brief exposition — there have been disappearances and odd activities on the Graham estate, along with whispers that the occult was involved. The player’s character (PC) has been hired as a PI to get to the bottom of whatever explanation there might be.
I was impressed by the well-written dialogue during the first exchange between my gruff PC and the cryptic servants. Petty family drama was evident.
As I explored the lonely estate, I couldn’t help but think of the first Resident Evil which was similarly set in a creepy old mansion filled with zombies and a host of other abominations – but I never finished it because I couldn’t stand the abominable fixed camera. As such, I was grateful for the developers’ decision to opt for a top-down perspective, rather than the fixed camera angles that were synonymous with early survival horror titles. That perspective kept me from diving into the genre for years!
The birds-eye-view angle allows the player to see incoming threats from different parts of the mansion although, being a horror game, enemies will sometimes appear suddenly without warning through windows or doors which were set up to make me jump on a few occasions.
Also, being specifically a Survival Horror game, the player must be careful about when and where they choose to use their ammo and other supplies, as resources are (naturally) limited and there’s no telling when another box or drawer stocked with supplies might pop up; even the PC’s knife has limited durability.
In the early game, enemies are mercifully slow but can do some serious damage. They also take a serious beating before they drop — at least 6-8 bullets on a regular zombie — so the player would be wise to give them a wide berth whenever possible. But sometimes, the player really has no choice other than to shoot and try to manage their ammo well.
Besides combat, Dead of Darkness carries on the Survival Horror tradition with a host of puzzles, but additionally invites players to use their powers of deduction with help from clues they collect in the form of diary entries, letters, and more, all to locate necessary items or to find a hidden path forward — a neat way to set it apart from its influences and contemporaries, allowing the player to feel like a detective as they begin to unravel the mysteries hidden throughout the mansion.
Aiding this process is color coding on the map. Gray represented rooms that had yet to be explored, green for rooms that had been cleared, red for rooms that had unsolved puzzles or unclaimed items, and a variety of colored doors representing rooms that were either accessible or locked/blocked/required a certain kind of key or item for entry. Unfortunately, while this system seems great in theory, it wasn’t quite up to snuff.
I don’t expect games to hold my hand, but I do want a certain amount of clarity about where I need to go, and it was frustrating to so often be at a loss as to how or where to acquire whatever was needed to progress.
Sometimes, I would seemingly have what I needed, such as piano notes for the grand piano located in the bar, but when I had my PC play the notes, it didn’t work. Similarly, I would find a lockpick, suggesting that I return to a locked door, only to find that I couldn’t actually use it to help me access any of the rooms. At one point I needed tongs to grab a necessary item from a fireplace, but I had no idea where to find them.
Eventually, this series of disappointments caused me to lose motivation as well as my patience, and it was discouraging enough to make me put the game down and not return. It’s a shame, too — I can see how much passion and attention to detail went into the development of Dead of Darkness between the gameplay, writing and aesthetics, but the sheer frustration of its puzzle aspects needs more time and attention.
The true horrors on this estate aren’t the undead… they’re the puzzles.
Rating: 7 out of 10
Buy Dead of Darkness – PC – SW – PS – XB
Disclosures: This game was developed and published by Retrofiction Games. The game is currently available on PC, XBX/S, PS4/5 and Switch. It was obtained via publisher and reviewed for Switch. Approximately 4 hours were devoted to the campaign mode. The game was not finished. There is no multiplayer mode.
Parents: This game is rated M for Blood and Gore, Strong Language and Violence. The player will be attacked by monsters and attack monsters themselves, causing them to bleed and there are many corpses scattered throughout the estate in various states of decay and sometimes nothing more than a mess of blood and gore. The protagonist also has a tendency to curse but nothing offensive or out of the ordinary for a Survival Horror game.
Colorblind Modes: There are no colorblind modes available.
Deaf & Hard of Hearing Gamers: This game has both voiced dialogue and text-based dialogue but no audio cues that impact the gameplay in any significant way, making it fully accessible.
Remappable controls: The controls cannot be remapped.
- Security Camera Installation – indoor/outdoor IP CCTV systems & video analytics
- Access Control Installation – key card, fob, biometric & cloud‑based door entry
- Business Security Systems – integrated alarms, surveillance & access control
- Structured Cabling Services – voice, data & fiber infrastructure for new or existing builds
- Video Monitoring Services – 24/7 remote surveillance and analytics monitoring
Author: 360 Technology Group