I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
This part of the series (number 6) covers PSVR2 games starting with the letter F.
If you want to look up the other articles in this series, then click here, which will send you a group here at the AmigaGuru gamers blog.
Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.
I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.
Fantavision 202X…
This has to be one of the biggest letdowns of the PSVR2 launch. I must have had rose-tinted glasses when I played the original around the PS2 launch—I remember it as flashy, fun, and surprisingly realistic for what it was doing. The PSVR2 version, however, feels shallow, downright ugly, and confusing to figure out. Nothing about it suggested it would bring anything new or original. Even the core mechanics it should have nailed are missing—it’s basically a fireworks game where you try to chain combos and keep the momentum going. That said, it does have a quirky, old-school Asian style charm.
I hated it on launch and thought I’d never touch it again. But this review series pushed me to give it another shot, and I did at least manage to complete the game. It didn’t take long, and while it was a bit better this time, I still found very little enjoyment in playing it. The graphics and sound aren’t usually dealbreakers for me, but here it feels like they simply didn’t care at all.
Total playtime was around two hours. The game is fairly basic, with little jank to speak of, but not much fun to be found. Overall, it feels like a missed opportunity to create something truly quirky and unique. *Buy With Caution*
Firewall Ultra…
One of the best PSVR games returns with Firewall Ultra, going bigger, bolder, and flashier. On paper, everything about it sounded fantastic, and the previews and trailers looked amazing. But by launch, it started taking a lot of flak from fans and critics alike. I tried my best to ignore the negativity and bought it anyway. At first, I genuinely enjoyed it—features like eye-tracking for weapon aiming and automatically closing your eyes during a flashbang made it feel genuinely cool.
The problems set in quickly, though. The more I played, the less it felt like a proper VR experience. Reloading became annoying, picking up items was reduced to a single button, and locking your weapon to your face felt unnatural. I just wanted to aim with real movements. For a remaster/remake of a classic PSVR title, it’s disappointing, especially since the original was nearly perfect—aside from painfully long lobby wait times. To make matters worse, the game still feels unfinished two years later.
The team was downsized around launch, which explains some of this, but even now, there hasn’t been a discount or major sale. The community has dwindled, drawn away by more polished online competitive games.
This is exactly the kind of game Sony could rescue with a proper sale or a spot on PS+ Extra, but instead it sits on the PS Store, largely forgotten, as if it never existed. *What a huge missed opportunity, buy with caution*
Firmament…
Another trainwreck on PSVR2. Cyan has a long history of poor PlayStation and PSVR ports, so I never had high hopes for this one. Initially, the community was told that this version was built for VR from the ground up and that the PSVR2 experience would be incredible. Sound familiar? Yep—Obduction for PSVR.
In practice, it’s a disaster. Game-crashing bugs, unsolvable puzzles, and immersion-breaking issues abound—most objects can’t even be picked up, and those that can are handled in a frustratingly unintuitive way.
The graphics feel downgraded, and the gameplay often drifts into unintentionally scary territory because of puzzles that don’t work properly. Don’t even get me started on the jank.
The worst part? Just like the Obduction PSVR port, there are no plans from the developer to fix this either. No updates, no patches—the port is what it is. If you’re unhappy with it, the only reality is that you’ve wasted money on something that’s essentially unplayable. *AVOID*
Five Nights At Freddy’s: Help Wanted – Full Time Edition…
Finally, a good game starting with the letter F! FNAF: Help Wanted is a classic in VR horror, and one of the most popular PSVR titles has returned as a remaster for PSVR2. It’s fun, genuinely scary, packed with jump scares, and surprisingly “family-friendly” if you consider 12+ as family-appropriate in the world of horror games.
Yes, there’s some jank here and there, but it’s forgivable given the limited gameplay mechanics. The upgrade from the old PS Move controllers to the PSVR2 Sense controllers makes a huge difference, making the experience far more immersive. The only “negative” thing about the game is that it is rather short due to its minigame-type gameplay.
If you have teens at home, chances are they’ve at least heard of this series.
Putting it on for family night is guaranteed to be a hit—though expect some loud reactions!
Highly recommended, and a series that deserves a place in most PSVR2 collections. *Recomended*
Five Nights At Freddy’s: Help Wanted 2…
The Foglands…
ForeVR BOWL..
This is one of those games I end up playing in short bursts rather than for long sessions. I love bowling, I love VR, and ForeVR Bowl is actually a pretty solid game — but it definitely has its issues.
The interface, visuals, and overall presentation are pretty good. The hub got leaderboards, a shop, tons of unlockables, minigames, level select, and everything about it looks like a winner. But once you actually start bowling, the cracks begin to show. Picking up the balls can be janky — sometimes it works flawlessly, other times it’s a struggle. Throwing the ball often feels like a guessing game, and there’s just something about the lane mechanics that doesn’t feel quite right ( I wish this game had the locking feature seen in ForVR Pool).
It’s not a bad game at all, just a bit unpolished and occasionally frustrating.
The jank is questionable (where were the beta testers?), but despite that, it’s still fun — and the kids absolutely love it, and for those without a family to play with, there’s an online multiplayer option too that works pretty well. *Not Bad, it would have been a strong eight with some small adjustments*
ForeVR Cornhole…
Cornhole is a game type I had never tried before, so I honestly expected very little from this one. To my surprise, the developer has once again managed to turn a simple concept into something genuinely fun. My kids and I have had a great time with it.
It’s not quite as polished as their Pool and Bowling titles, but it’s far from a lazy cash grab or shovelware. This is a game made for short, lighthearted sessions — perfect for playing together with the family. It’s also noteworthy that this one also got the same hub menu as the rest of the ForeVR games, slick presentation and a nice way to attract players.
That said, it does share some of the same jank as the Bowling game, such as issues with picking up bags and the camera occasionally being off-centre.
Those quirks hold it back a little, but it’s still a fun game. It might have more staying power if you plan to play with online friends, but I think it truly shines as a family night game. *Not bad, fun for a while and worth a purchase if you want something out of the ordinary*
ForeVR Pool…
A very solid VR pool game that covers both 8-ball and 9-ball, featuring a surprisingly decent single-player campaign with a levelling system and a strong online component. As expected from this developer, the graphics and presentation are excellent, and the game is fun to play. There is some jank here and there—most noticeable during the tutorial—but it’s far less disruptive than expected, thanks to thoughtful features like the ability to lock yourself to the table and then sidestepping around the table (smooth turning ( using reprojection) is available after the tutorial), you can also teleport comfortably around the table using the same locking technique.
The hub area feels familiar if you’ve played ForeVR Bowl or ForeVR Cornhole, but this one is more interactive, with minigames and other small touches that help immersion. Within minutes, I found myself instinctively leaning over tables and shelves, which is always a good sign in VR immersion.
That said, it’s not all perfect. The music and ambient sounds felt distracting and out of place for a pool hall setting, so I ended up turning them off. There’s also no option to play Snooker, which might disappoint some players.
The tutorial can feel broken at first since the controls don’t work quite like real-life pool (probably due to controller detection not working behind your back (at the end of the pool cue)), but once you adjust, the initial frustration is quickly replaced with enjoyment.
Overall, this is definitely one of the better pool games I’ve tried in VR, with excellent physics and a satisfying sense of realism. *Into pool games? instant buy, if not, buy with caution*
Summary:
And there you have it — the sixth part of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!
Games not reviewed (for part 6):
- Forest Farm
Thank you for your time; I hope you enjoyed it.
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