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Depending on your personal views of gambling, one could say the purpose of a slot machine is to be played in perpetuity. It’s a game in the literal sense, but it’s not one designed to be “beaten,” because there’s always more money to make. Or lose, as the case may often be. Surprisingly, though, given its themes of demonic gambling addiction, that is a sector in which CloverPit differs from your average nickel slots.
Roguelike slot sim CloverPit has an ending that you can achieve. Two endings, in fact: the standard, bad ending, and the true, good ending. Both of these endings require you to win exorbitant amounts of money from your little prison cell slot machine, but that’s only the tip of the iceberg.
Both endings require a little extra legwork, particularly making sufficient game progression and assembling a particular set of items. While that’s where the standard ending draws the line, the true ending needs you to go a little further than that, requiring you to both resist temptation and pray for a bit of good luck.
Getting The Standard Ending
Of CloverPit’s two endings, the standard one is easier to get, relatively speaking. The first inter-run requirement is that you need to have progressed far enough in four runs to unlock all four of the drawer keys. This is because, after you start another run with all four drawers unlocked, there will be a new dark red skeleton key in the prize case. There can only be one key in the prize case per run, so the skeleton key won’t appear if there are still drawer keys to win.
If you look above the skeleton key, you’ll see five little bone-shaped notches, all greyed out. This is because, to actually receive the key, you need to assemble the corpse from the hidden corpse parts. And no, I’m pretty sure that’s not a JoJo reference. To assemble the corpse, you need to place four lucky charms into the four unlocked drawers. Any charms are fine, it doesn’t matter.
Once all the drawers are filled, restart your run and open the drawers again to find four of the five corpse parts and equip them all. Once you’ve got these four parts, the fifth and final part, the skull, will begin appearing in the charm shop, so you’ll have to either reroll the shop or clear deadlines until it appears, and you can purchase it.
With the full corpse assembled, all that’s left to do is win the skeleton key from the prize case. Of course, the game won’t make this easy for you. Unlike the drawer keys, which only required you to meet the 12,500 coin deadline to unlock, the skeleton key’s deadline requires 250,000 coins.
If you can raise the cash to meet this hefty deadline with all five corpse parts, the prize case will open and allow you to take the key. Use it to unlock the door to your cell and walk out to the lift, where you’ll find… another slot machine. Oh dear, it seems we’re still trapped in a demonic purgatory of our own making.
Setting Up For The True Ending
For you more optimistic sorts out there, there’s another, better ending to uncover, but it’s going to require all the legwork you put in for the bad ending, plus a little extra on top. As with the bad ending, you’ll need to have all four of the drawers unlocked to make the skeleton key appear, as well as all five of the corpse parts available and equipped.
Unlocking the true ending revolves around the red phone on the far side of your cell. Normally, when you answer the phone at the start of a new deadline, the text from the caller will appear in white, and they’ll offer you some perks. However, in several particular instances throughout a run, that text will become red, and the caller will attempt to tempt you more overtly.
Rather than taking any of the offered choices, you need to select “Be right back” to hang up the phone, and do not pick it up again for the rest of the deadline. When you turn down one of these tempting calls, a slash mark will appear over one of the three 6s on the floppy disk next to the slot machine.
Here’s the tricky part: only two red-text calls are guaranteed to occur on a given run. To make the third happen, you need to score a pattern 666, which will force the next call to be red. You’ll need to either increase the odds of a pattern 666 by getting charms with the Devious trait, or, if you’ve unlocked it, use the Heartbreak memory card when starting a run. This memory card will force at least one 666 to appear in the last round of every deadline.
Getting The True Ending
Once you’ve turned down three red-text calls and all three 6s on the floppy disc are scratched out, answer the phone again on the next deadline. If you’ve done everything right, the phone will transform from red to white, and the voice on the other end will speak in gold-colored text with more positive messages.
Not only will the phone transform, but the skeleton key in the prize case will transform as well, turning white. The floppy disc will turn white too, with the 666 flipping into 999. For the rest of the run, pattern 666s will become pattern 999s, which won’t take your coins anymore.
Once the phone and skeleton key have turned white, the only thing left to do is win the game. As with the bad ending, the skeleton key’s deadline remains at 250,000 coins, so I hope you’ve been building up your charm synergies while you were working on all of this. Do remember both for this run and any subsequent runs that the white phone can spawn sacred charms, which can have beneficial effects. You don’t need any sacred charms to get the true ending, but they might help you on your way.
If you can successfully clear the 250,000 coin deadline, you can grab the white skeleton key and unlock your cell door. Once again, you’re led out to a lift, but this time, there’s no slot machine, just a regular console of buttons. Flip the switch, and you’ll finally escape this prison of debt.
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Author: 360 Technology Group
























