
Early access for the Call of Duty: Black Ops 7 beta starts today, and Treyarch has released some new patch notes regarding changes and new additions to the beta content. Most notably, the beta will now include a Zombies training course for new players. The developer also warns about a few known bugs it’s working to fix during the beta period.
For the first time ever, Call of Duty’s Zombies mode is included in the beta. Players will have access to the Vandorn Farm Survival map. This isn’t the full round-based map experience in Black Ops 7 Zombies, but instead it is a small Survival map, where players will have access to all the perks and equipment they need to try and survive for high rounds.
It’s worth noting that this Zombies content will not be available for the entire length of the beta, and it will instead be featured during two days of early access and two days of the open beta. Zombies content unlocks on October 3 and ends on October 7.
Treyarch says there will be a training course for new players, so everyone can learn the ropes of the Zombies mode before jumping. There is also no round cap, as the developer wants to stress-test the servers and see what high-round levels players can reach. The Save and Quit feature will be available to solo players, so they can work to achieve high-round matches as well.
The patch notes also detail some known bugs and inconsistencies in the game, as the developer works to correct issues and collect more data before launch.
Treyarch says the rate at which Overclocks are unlocked in multiplayer will be inconsistent and varied in the beta compared to the experience at launch, but the player data collected during the beta will help the team tune the progression rates for launch.
There’s also a chance some players may retain the Gravemaker scorestreak after the timer expires and until their next death. This is a known issue that the developer intends on correcting during a live update in the beta. There’s also a party bug currently being investigated. In a party of only two people, the player who is not the host will not be able to leave the party. The developer is hoping to have a fix for this during the beta as well.
Additionally, Treyarch will be tracking live issues and known bugs throughout the beta, which players can find reported on the Black Ops 7 Trello Board as they are discovered. Black Ops 7’s early access beta runs from Thursday, October 2, to Sunday, October 5, at 10 AM PT / 1 PM ET. Here are all the different ways to gain access to the Black Ops 7 beta early access period, but those willing to wait can jump in next week with no code needed.
The full content details and a list of all the weapons, perks, and equipment available in the beta can be seen below, as shared by Activision.
Activision’s Call of Duty: Next event wrapped up earlier this week. Make sure to check out our early impressions of Black Ops 7 multiplayer, Zombies, and Warzone content following hands-on time at the event.
Welcome to the Call of Duty: Black Ops 7 Beta!
Early Access begins later today at 10am PT and runs through October 5th at 10am PT, with Open Beta running from October 5th at 10am PT to October 8th at 10am PT.
The Treyarch team is looking forward to hearing your feedback throughout the Beta.
Sharing your experiences is critical to making Black Ops 7 the best it can be, and the studio is already at work implementing some recent input, including feedback from Call of Duty: NEXT. The Beta also provides us with key in-game data needed to refine and optimize the experience on November 14 and beyond. We’re excited to play Black Ops 7 alongside all of you throughout the Beta!
Following the conclusion of the Beta, we’ll be sharing more on our road to launch including updates and changes based on feedback and key in-game data.
MULTIPLAYER
We can’t wait for players around the world to finally get their hands on the Beta and feel Black Ops 7 Multiplayer for themselves. The team has crafted a one-of-a-kind experience set in the year 2035 with a new arsenal of weaponry, Perks, gear, and gadgets to unleash upon the competition, and we’ve walked away from every playtest with a smile on our face. We hope that passion comes through in every match you’ll play throughout the Beta!
Early Access kicks off with three 6v6 maps, four modes, and the Training Course to get everyone up to speed on Black Ops 7’s movement and mechanics. As the Beta continues, we’ll be adding plenty of new content to dive into, including more maps, modes, weapons, gear, and Scorestreaks.
Here’s what’s coming on Day 1:
Maps
- Cortex
- Exposure
- The Forge
Modes
- Team Deathmatch
- Hardcore Team Deathmatch
- Domination
- Hardcore Domination
- Hardpoint
- Kill Confirmed
- Training Course
For a deeper dive of information on what’s coming to the Black Ops 7 Beta, including detailed map and mode guides, check out the “Everything You Need to Know” Beta Guide at the COD Blog.
ZOMBIES
We’re beyond excited to bring Zombies to a Call of Duty Beta for the first time with Survival in Black Ops 7! We’ve seen the community discussion around timing and know there are some questions around the schedule, so we’d like to clarify before we jump into content.
Schedule
Zombies Survival will be playable for four full days beginning in Early Access on Friday, October 3 at 10am PT and ending on Tuesday, October 7 at 10am PT. That’s two days during Early Access and two more days during Open Beta, so everyone gets a chance to play a preview of what’s to come.
Why aren’t we dropping Survival earlier? Because this is the first time we’re bringing Zombies to a Beta, we want to ensure players have the most stable experience possible. The first 24 hours will be about prioritizing game stability to ensure a smooth rollout before we add a new pillar of the game to the Beta, and you’ll be able to get a head start on unlocking your Level 1-20 content today to use in Survival when it’s live tomorrow.
Gameplay
While you and your squad fight to stay alive as long as you can, you’ll be able to get your hands on plenty of new weapons, gear, and equipment. Test out the new Wisp Tea Perk-a-Cola, Fire Works Ammo Mod, and Toxic Growth Field Upgrade, and get some reps in with using Wall Jumps to evade the undead. And of course, we’ll be adding even more content to use in Zombies during the Beta as we raise the level cap further into our Beta schedule.
No Spoilers!
To preserve the day-one experience of loading up the game and discovering everything the game has to offer together as a community, there won’t be Easter Eggs or Side Quests in the Beta, and our dedicated Zombies crew will only be available at launch so everyone can enjoy their personalities and interactions on Ashes of the Damned as they’re meant to be experienced. While the Necrofluid Gauntlet Wonder Weapon is also specific to the full launch map experience, you might get lucky and pull a Ray Gun or Ray Gun Mark II from the Mystery Box on Vandorn Farm!
GobbleGums
Complimentary GobbleGums will be available to use in the Beta, some of which are new additions to Black Ops 7, including Round Off, Power Vacuum, and Gift Card! Jump in and give them a try during your matches. Beta GobbleGums do not transfer to Black Ops 6 or Black Ops 7 inventories.
Augments
Our characters’ research from Black Ops 6 will be brought forth into the full Zombies experience at the launch of Black Ops 7. As the team is currently finalizing and implementing designs across all 192 Augments, these will be ready at launch, not during the Beta. Any existing Augment progress from Black Ops 6, as well as 66 new game-changing Augments, will be available on November 14.
No Round Cap
There’s no round cap in the Beta and Save & Quit will be available for Solo players, so you’ll be able to attempt some very high rounds during the Beta. This will help us test for additional stability issues that may pop up in the Beta so we can work out the kinks before launch. We’ll be watching to see if any of you can make it Round 999!
Zombies Training Course
If you’re new to Zombies, we’re also adding the new Zombies Training Course to the Beta so you can learn the ropes before jumping into Survival. Good luck out there, and be sure to visit the guide for Vandorn Farm to get caught up.
Head over to the “Everything You Need to Know” Beta Guide at the COD Blog for a deeper dive into everything to expect in Zombies Survival during the Beta.
PROGRESSION
Here’s the full list of content you’ll be able to unlock and deploy in Multiplayer and Zombies Survival throughout your progression journey from Level 1 to 20 during the Early Access Beta:
- Level 1: Immediate Unlocks
- M15 Mod 0 (Primary Weapon, Assault Rifle)
- Full-auto assault rifle. Well-rounded in its power, accuracy, and handling.
- Ryden 45K (Primary Weapon, SMG)
- Full-auto submachine gun. Solid balance of CQB power, handling, and recoil.
- Mk. 78 (Primary Weapon, LMG)
- Full-auto light machine gun. Great damage and high ammo count, limited by slower mobility and handling.
- VS Recon (Primary Weapon, Sniper Rifle)
- Bolt-action sniper rifle. Quick rechamber. Moderate recoil and stability.
- M10 Breacher (Primary Weapon, Shotgun)
- Pump-action charge shotgun. Optionally hold trigger to improve hip and ADS spread.
- Jäger 45 (Secondary Weapon, Pistol)
- Semi-auto pistol. Reliable sidearm with a very fast rate of fire and low recoil.
- Flatline Mk. II (Melee Weapon)
- Melee weapon. High damage and moderate attack speed.
- M15 Mod 0 (Primary Weapon, Assault Rifle)
- Level 2: Progression Unlocks (Private II)
- Beta Rewards
- “Beta Player” Animated Emblem.
- Default Loadout: Shotgunner
- A fast-paced Loadout with a focus on close range lethality.
- Beta Rewards
- Level 3: Progression Unlocks (Private III)
- Default Loadout: Overwatch
- Sniper Rifle Loadout with an SMG backup.
- Default Loadout: Overwatch
- Level 4: Progression Unlocks (Lance Corporal I)
- Custom Loadouts
- Player customizable Loadouts that allow you to select Weapons, Equipment, and Perks.
- MXR-17 (Primary Weapon, Assault Rifle)
- Full-auto assault rifle. Excellent accuracy and range, offset by its slower mobility and rate of fire.
- Flak Jacket (Perk, Strategist)
- Reduce incoming explosive and fire damage.
- Custom Loadouts
- Level 5: Progression Unlocks (Lance Corporal II)
- Sticky Grenade (Lethal Equipment)
- Timed sticky grenade.
- RC-XD (Scorestreak)
- Deploy a small remote controlled, remote detonated explosive vehicle.
- Tac Sprinter (Perk, Enforcer)
- Enables Tactical Sprint but reduces your normal sprint speed.
- Sticky Grenade (Lethal Equipment)
- Level 6: Progression Unlocks (Lance Corporal III)
- Beta Rewards
- “Gun Flex” Emote.
- Cryo Freeze (Zombies, Ammo Mod)
- Bullets deal frost damage. Each bullet has a chance to slow a normal or special enemy and increase the damage they receive.
- Beta Rewards
- Level 7: Progression Unlocks (Corporal I)
- M8A1 (Primary Weapon, Marksman Rifle)
- Four-round burst marksman rifle. Extreme rate of fire within the burst, balanced by moderate burst cooldown.
- Flashbang (Tactical Equipment)
- Blinds and deafens targets.
- Lightweight (Perk, Enforcer)
- Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.
- M8A1 (Primary Weapon, Marksman Rifle)
- Level 8: Progression Unlocks (Corporal II)
- Fast Hands (Perk, Strategist)
- Reload and swap weapons faster. Extend fuses when throwing back grenades.
- UAV (Scorestreak)
- UAV recon ship that reveals enemy locations on the minimap.
- Frenzied Guard (Zombies, Field Upgrade)
- Repair armor to full and force all enemies in the area to temporarily target you. Armor takes all damage during this time and kills repair armor.
- Fast Hands (Perk, Strategist)
- Level 9: Progression Unlocks (Corporal III)
- Cold Blooded (Perk, Recon)
- Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.
- Trophy System (MP, Field Upgrade)
- Area defense system destroys enemy projectiles in the air.
- Cymbal Monkey (Zombies, Tactical Equipment)
- Attracts zombies for a short duration before exploding.
- Cold Blooded (Perk, Recon)
- Level 10: Progression Unlocks (Sergeant I)
- Dravec 45 (Primary Weapon, SMG)
- Full-auto submachine gun. Highly stable and effective at longer ranges, but with less raw CQB power.
- Gung Ho (Perk, Enforcer)
- Fire while sprinting. Improved movement speed while reloading or using Equipment.
- Dravec 45 (Primary Weapon, SMG)
- Level 11: Progression Unlocks (Sergeant II)
- Beta Rewards
- “Beta Neon” Sticker.
- HKDs (Scorestreak)
- Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode.
- Beta Rewards
- Level 12: Progression Unlocks (Sergeant III)
- Pinpoint Grenade (Tactical Equipment)
- Grenade that detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims.
- Blast Link (Perk, Recon)
- Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn score when they deal explosive damage.
- Fire Works (Ammo Mod)
- Each bullet has a chance to launch fireworks from normal and special enemies that target enemies.
- Pinpoint Grenade (Tactical Equipment)
- Level 13: Progression Unlocks (Staff Sergeant I)
- A.R.C. M1 (Launcher)
- Charge launcher. Hold trigger to charge an energy beam that pierces enemies. Deals high damage to vehicles and Scorestreaks.
- Overkill (Wildcard)
- Equip any non-melee weapon in Primary and Secondary slots.
- Active Camo (Field Upgrade)
- Become invisible for a short period of time.
- A.R.C. M1 (Launcher)
- Level 14: Progression Unlocks (Staff Sergeant II)
- Bank Roll (Perk, Enforcer)
- Start each life with +150 score toward Scorestreaks.
- Counter UAV (Scorestreak)
- A drone that scrambles all enemy minimaps.
- Healing Aura (Zombies, Field Upgrade)
- Heal all nearby players immediately.
- Bank Roll (Perk, Enforcer)
- Level 15: Progression Unlocks (Staff Sergeant III)
- Beta Rewards
- “Beta Beasts” Weapon Charm.
- Combat Axe (Lethal Equipment)
- Thrown axe that kills enemies in one hit. Bounces off surfaces.
- Assassin (Perk, Enforcer)
- Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
- Beta Rewards
- Level 16: Progression Unlocks (Gunnery Sergeant I)
- Peacekeeper MK1 (Primary Weapon, Assault Rifle)
- Full-auto assault rifle. Exceptional mobility and handling, but high recoil and limited range.
- Gravemaker (Scorestreak)
- Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.
- Charge Link (Perk, Strategist)
- Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn Score when nearby allies use their Field Upgrades.
- Peacekeeper MK1 (Primary Weapon, Assault Rifle)
- Level 17: Progression Unlocks (Gunnery Sergeant II)
- Stim Shot (Tactical Equipment)
- Military stimulant that quickly heals combat wounds.
- Ghost (Perk, Recon)
- Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling Scorestreaks.
- Napalm Burst (Zombies, Ammo Mod)
- Bullets deal fire damage. Each bullet has a chance to apply to burn effect on normal and special enemies, dealing damage over time.
- Stim Shot (Tactical Equipment)
- Level 18: Progression Unlocks (Gunnery Sergeant III)
- Point Turret (Lethal Equipment)
- Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them.
- Gearhead (Perk, Strategist)
- Two Field Upgrade charges. Booby trap Care Packages.
- Echo Unit (Field Upgrade)
- Holographic soldier decoy tricks enemies and captures and holds objectives.
- Point Turret (Lethal Equipment)
- Level 19: Progression Unlocks (Master Sergeant I)
- XR-3 Ion (Primary Weapon, Sniper Rifle)
- Three-round burst sniper rifle. High power and low recoil, but slower handling and short pre-fire delay.
- Close Shave (Perk, Enforcer)
- Automatically use your Dedicated Melee attack when you perform a weapon butt attack.
- Toxic Growth (Zombies, Field Upgrade)
- Summon a deadly growth of thorns in front of you.
- XR-3 Ion (Primary Weapon, Sniper Rifle)
- Level 20: Progression Unlocks (Master Sergeant II)
- Beta Rewards
- “Beta Maverick” Operator Skin.
- “Beta Leader” Operator Skin. (Pre-Order Required)
- VTOL Warship (Scorestreak)
- Control a VTOL Warship armed with a turret and air-to-land missiles.
- Gunfighter (Wildcard)
- Get 3 extra attachment points for your Primary weapon.
- Beta Rewards
Live Issues and Feedback
Known Issues
- The rate at which Overclocks are unlocked will be inconsistent and varied in the Beta compared to the experience at launch. Overclocks for certain content may progress at a faster or slower rate than intended, and player data during the Beta period will help the team dial in progression rates for launch.
- In some cases, players may see their level as “Max Level” at Level 10. This is a display only issue and corrects itself once reaching Level 11. This issue will be fixed for our next live update during Beta.
- In some edge cases, players may retain the Gravemaker Scorestreak after the timer expires until their next death. This issue will be fixed for our next live update during Beta.
- In some cases, an error may reset the frontend UI when attempting to get a party’s Player Info. This issue will be fixed for our next live update during Beta.
- In a party of only two people, the non-host of the party will not be able to leave the party. A fix for this is being investigated for an update during Beta.
We’ll be tracking live issues and bugs throughout the Beta. Be sure to visit our official Black Ops 7 Trello Board and follow @CODUpdates for the latest information.
Share your feedback with us by tagging any of the official Treyarch channels on social media.
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Author: 360 Technology Group