
I dunno about you, but I usually dig a big Skyrim mod that threatens to make my number of hours spent padding around Tamriel even more ludicrous. Lordbound is the latest danger to the free time of poor folks like me, having just soft launched after ten years of development spent creating a fresh region bigger than the Dragonborn DLC’s Solstheim and filling it with stuff to do.
The mod‘s set in the Druadach Valley between Skyrim and Daggerfall’s setting of High Rock, and so offers a chance to mix it up with tribal orcs, Imperial legionnaires, and highfalutin Breton lords. Think The Reach, but with a few less plant-hearted warriors and weird bird-ladies. Those three factions form the pillars of “the biggest main quest you’ve ever played in Skyrim, with choices and consequences that change the state of the valley”. Here’s a synopsis of the situation you’ll walk into:
The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude.
As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan – but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions both new and old.
Sounds like a nice Elder Scrolls lore knot to unpick by shouting at things and also slapping things with your sword. The modders reckon that, plus the 40 or so new quests and 50 or so new dungeons that help flesh out the valley, will keep you occupied for around 60 hours. Damn, that’s about 1/8th of the time it usually takes me to sort my Skyrim load order out at any given moment.
That said, I’m slightly concerned that the mod cites “surprising consumables” alongside its fresh gear. What could be shocking to consume in the estimations of someone who’s hung out with Sheogorath for at least five minutes during that one quest? Call dibs on which bodily fluid you reckon below. Anyway, the NPCs are fully voiced, so I’ll be able to ask one of them to spill the beans.
Do expect some teething issues if you dive in at this soft launch stage to enquire for yourself. “We’re still actively completing features of it, and there will be bugs,” Lordbound’s devs wrote. “While everything is largely playable, we still have work to do on the voice acting side of things. Additionally, our final checks have of course revealed more issues than anticipated. We scrambled to get the worst offenders fixed, but be fully prepared to encounter bugs through your adventures (not the chaurus kind).”
The Skyrim Script Extender and Fuz Ro D-oh – Silent Voice are requirements to get it running.
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Author: 360 Technology Group