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Vampire Crawlers is a new roguelike deckbuilder from Vampire Survivors devs

Vampire Crawlers is a new roguelike deckbuilder from Vampire Survivors devs
Vampire Crawlers is a new roguelike deckbuilder from Vampire Survivors devs

Poncle, the developer behind Vampire Survivors, is making a roguelike deckbuilder spinoff called Vampire Crawlers. Announced during Thrusday’s Xbox Partner Preview, the first-person game will keep the same chaotic feel of its predecessor, but trades the bullet hell mechanics for cards. It currently has no set release date, but according to a post on Xbox Wire, it will be coming some time next year.

Though it’s exploring a new genre, Vampire Crawlers certainly won’t look entirely unfamiliar to fans of Survivors — many of the same upgrades players are familiar with, like the bible, whip, and garlic, are still there, just in another form. On Xbox Wire, Poncle founder and CEO Luca Galante says, “The idea is to take some of the core pillars behind the development of [Vampire Survivors] and to apply them to existing genres.”

Many of the foundational roguelike deckbuilder elements can be seen in the trailer, but Crawlers also puts spins on the formula — cards can be played slowly and strategically or quickly and chaotically, and in between fights, players are actively exploring a dungeon in first person.

This hybrid card battler and dungeon crawler sprung from Galante’s desire to “take an existing genre and try to remove everything I usually find frustrating about it.” That’s where the idea for speedy battling came from — which in the trailer really looks like the same brand of chaos Vampire Survivors fans have come to love — as Galante finds being forced to wait for animations tedious. He also wanted to buck the roguelike trend of “bare-bones choices,” which is how dungeons came into the game, providing players with “the feeling that you are moving through a world where a large variety of things could happen, instead of just navigating menus.”

Poncle has grown a lot since the release of Vampire Survivors; what started as a solo development venture has expanded into a team of over 20 people in the past few years. In that time, the game has received multiple DLCs, crossed over with games like Balatro, and Poncle has even begun dabbling in game publishing. After accomplishing so much with its debut game, it’s very exciting to see what the critically-acclaimed studio will do with a brand-new genre, which Galante refers to as “the first in a series of spin-offs.”


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Author: 360 Technology Group