Cling to Darkness was about an hour and a half of dread and emotional twists, only for one’s last impression of it to be a frenetic rock track as the credits play. Though odd, it matches the peculiar (used both positively and negatively) experience that I just had. Though I can appreciate Lizardry’s innovation in the over-saturated market of indie horror adventure, its somewhat counter-intuitive gameplay drowns out the potential.
In Cling to Darkness, you play as Satsuki, a young girl undergoing a ritual. This ritual requires her to put on a blindfold and collect five talismans while relying solely on her sense of hearing. A mysterious monster known as Ashioto-san stalks her the entire time, and she absolutely cannot let Ashioto-san touch her.
When reading the description for Cling to Darkness, I expected something like Death Forest or Aka Manto—a horror game with an implacable monster stalker and a bare-bones narrative to justify your presence in whatever haunted locale you’re in. But I was surprised when Cling to Darkness actually had a story. Satsuki comes off as an unreliable narrator, which makes you doubt her story and have to piece together her past from dialogue.
Contrary to the game’s instructions when you first boot this up, I highly recommend playing with visual aides off and not blindfolding yourself. As mentioned earlier, the story wants to be deeper than the run-of-the-mill horror, but the game doesn’t mute or lower the volume of the sound effects during conversations. Many times, they distracted me at key points of dialogue, causing me to miss something since I couldn’t read the subtitle before clicking for the next line.
It’s also funny that I had to do that. Again, you’re meant to play it blindfolded, but the game doesn’t have an auto option for the story. I often didn’t know when a character had finished speaking and so needed me to click to proceed. How did the playtesters not complain aabout this? This was way more stressful than the actual horror bit. The game wasn’t that scary since Ashioto-san sounds like a kid running at the pool, and it’s easy enough to beat.
The story also doesn’t match the game’s length. It’s only 90 minutes long, which isn’t enough time to know or care about Satsuki. That’s even with Anya Floris, who voices Satsuki in the English version, acting her heart out. My first impression when I finished the game was that the ending was similar to the Death Note American live-action’s. It ends on a confusing note (“Wait, did Satsuki pee herself?”) and the last impression is a complete tonal shift from what you had just gone through that it only leaves you with more questions.
I would have liked more time with Satsuki to care about her and her plight. In saying that, though, more of the repetitive gameplay would have further dragged down the experience. Cling to Darkness is a game with a good idea, but its execution (from basic QoL to the story and gameplay) just needed some more forethought.
Cling to Darkness is readily available on the Windows PC via Steam.
- Security Camera Installation – indoor/outdoor IP CCTV systems & video analytics
- Access Control Installation – key card, fob, biometric & cloud‑based door entry
- Business Security Systems – integrated alarms, surveillance & access control
- Structured Cabling Services – voice, data & fiber infrastructure for new or existing builds
- Video Monitoring Services – 24/7 remote surveillance and analytics monitoring
Author: 360 Technology Group






















