Image via San Diego Studio
What changes are most needed?
Diamond Dynasty is widely considered one of the most extensive and rewarding card-collecting modes in any sports game. Fans of MLB The Show 25 really enjoy the mode with the current game, and it’s engaging enough that people have stuck with it year-round. However, after such a long cycle with the game, fans have various criticisms about the mode and how it can improve for MLB The Show 26.
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The power creep issue is one of the main critiques, but there are other potential problems that you only learn by playing the game for a long period. With MLB The Show 26 just around the corner, here are some key improvements we want to see with Diamond Dynasty.
Overhaul Team Affinity
Team Affinity was created to encourage themed squad-building with boosts related to specific MLB teams. But in The Show 25, there are quite a few aggravating points with this system.
One of the biggest problems with Team Affinity is the pre-locked lineups that are set a month before real-time roster changes. This makes the players feel trapped, as they are forced to grind on cards that become outdated almost instantly. The chapters are extremely long, and even dedicated grinders complain about how replacing outdated cards with powerful ones resets their progress, sometimes completely.
If the franchise wants player satisfaction, it should focus on resetting affinities every month and adding wildcard slots for upgrades. Also, to prevent the grind from becoming boring, the game could introduce boosts that scale with performance or affinity-specific events.
Cut The Offline Grind And Supercharge Online Rewards
The game’s structure puts players who have limited time on their hands at a constant disadvantage. Despite its fascinating elements, it suffers from inconsistent rewards and unlucky pulls that do not validate the investment.
In order to stay in the competition, you have to complete lengthy Conquest maps and Mini Seasons. This often requires you to play 50+ games just for one usable diamond card.
The online play has comparatively slow progression, and offline modes often feel insufficient in terms of scaling. This balance of power between players who don’t spend money and those who buy stubs is quite strange. To prioritize skill above all else, player progression needs to tie itself to online wins rather than total games played.
Stability And Balance Improvements
There’s a lot to talk about when it comes to overall gameplay and network stability. Major community complaints consist of frequent disconnects, mid-game freezes, and “DD not loading” errors. Every game can have unexpected glitches; that’s fair. But the real problem with MLB The Show 25 was that hotfixes arrived weeks later from when the issue occurred. This is extremely problematic for a game that is built around quick matches and events.
Another crucial topic is overpowered 99-rated cards being released too early, which makes later progression make no sense. If you feel the game is too easy for you and want to play on greater difficulties, there are other problems. Perfect inputs often result in weak contact, while somehow, late swings produce home runs.
MLB The Show 26 needs quick patches, a focus on prioritizing servers, and better overall netcode. To control the meta, early-game cards need a lower overall rating to balance the power curve.
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Author: 360 Technology Group





Published: Jan 9, 2026 03:00 pm