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Almost Every PSVR2 Game Reviewed (Part Fourteen / Letter N)

This part of the series (number 14) covers PSVR2 games starting with the letter N.

I’ve also begun including information about reprojection and native FPS, following requests from the community.

I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.

If you want to look up the other articles in this series, then click here, which will send you a group here at the AmigaGuru gamers blog.

Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.

I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.


No Man’s Sky…

No Man’s Sky needs no introduction, IMO. I played the game far too much in flat mode at launch all those years ago, which is probably why I more or less skipped it on PSVR.

I say more or less, because I did put about five hours into the PSVR version before giving up—mainly due to the muddy visuals and truly awful flying controls.

I wasn’t exactly hyped for the PSVR2 version either, but after letting it sit for about six months, I finally fired it up… and got completely hooked. The controls and visuals—especially after the latest update—are simply insane. This is a tremendous upgrade over the original PSVR version.

I ended up platinuming the PSVR2 version as well, and this time it didn’t take long at all—around 20 hours.

It’s absolutely worth your time now. With excellent controls, sharp visuals, and the feel of a true AAA experience, No Man’s Sky fits VR incredibly well. The game utilises PSSR, and as far as I know, it’s currently the only title doing so. You’ll need a PS5 Pro for that, but in my opinion, this alone is a very strong reason to own one.

The game runs at 120Hz reprojected, and PSSR almost makes it feel native. No Man’s Sky is yet another AAA hybrid title for PSVR2—clear proof that this approach works, and that many more games absolutely could do it.


No More Rainbows…

This was one of the bigger surprises for me. I expected a fairly typical platformer, but instead I got a Stilt / Gorilla Tag–style mechanics-based game set in a colourful world (very much like Stilt).

Everything works really well, although it can be insanely hard in places—and that’s what eventually made both my shoulders and my patience tap out and turn the game off.

Visually, the game is pleasant to look at, and the audio is solid too. There are leaderboards and plenty of side-mission–style collectibles, which encourage you to return even after finishing a level—or the game itself.

There’s also a surprising amount of online mini-games. The game supports cross-play, and when I tested it a while back, the lobbies were packed with players. The developer claims the game runs at 90Hz, but has never clarified whether that’s native or reprojected.

The really strange part is that the game is only available in the U.S.—we’ve contacted both the developer and publisher several times, but never received any response.

*If you enjoy platformers and games like Stilt, you’ll probably love this. Everyone else should check video reviews first or wait for a sale*


Nock…

Nock is surprisigly a game that never get hype or mentioned anywhere, and this is really strange as Nock is basically Rocket League in VR. A game that you will need to move a lot, you will sweat like crazy for sure, but the way the game plays and how bloddy fun it is, well it is worth it.

The mechanics in this one is not driving around chasing the ball, in Nock you run around and use a bow and arrow to shoot the ball around and it works incredible good thanks to the visuals and sound that adds that extra layer of quality. I sometimes wonder if this is made by the same team that originally did Rocket League, as this game could easily been called Nock League.

The online servers were pretty active  When I tried it a few weeks ago,the community also helped me with understanding how it worked and what not. Nock runs at 90hz Native.

* If you like to move in VR, like online and a challenge, this is for you*


Not For Broadcast VR…

I haven’t got too much to say about this other than I have tried it a couple of times and I can’t even get past the tutorial.

A mess to play, cool concept but I am probably too  old for this and yeah, the yank ruined it for me instantly

I struggle to understand who this game is for, same goes for the PSVR version too as i have not seen this game mentioned in like years, maybe on its launch day.

*Buy with caution, If you like a confusing tutorial and loads of jank, then this is for you*


Summary:

And there you have it — number 14 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!

Games not reviewed (for part 14): 

  1. NFL PRO ERA 
  2. NFL PRO ERA II

Thank you for your time; I hope you enjoyed it.


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Author: 360 Technology Group