Whether you’re reading about the impending AI bubble bursting or about the video game industry’s mass layoffs and cancelled projects, 2026 does not feel like a hopeful time for gaming. What’s more, games journalists – as well as all other kinds of journalists – have been losing their jobs at alarming rates, making it difficult to adequately cover these crises. Donald Trump’s White House, meanwhile, is using
But then, in the summer of 2025, my then-employer Polygon underwent a mass layoff and acquisition. We went from a staff of 42 people to just eight. After a particularly disheartening video call with our website’s new owners, I realised I was going to have to quit. Every piece of the dream felt well and truly dead. I had not got into journalism to be taken advantage of by people who saw me and my colleagues as so easily replaceable as to be barely human.
Another one of my colleagues at Polygon – Zoe Hannah, games editor – quit as well, for similar reasons. She hit me up with an idea she had for a feminist games website. “You should do it,” I told her. And then I sat there for a moment and thought about it. No, we should do it! This was what I had wanted to do, before the industry had transformed me into someone so gnarled and jaded that I no longer believed it was even possible.
Six months on, after many DMs with former colleagues from Polygon, the Mary Sue and Kotaku, plus other notable writers who’ve covered gender and identity in games – Zoe and I are launching Mothership together, today. We have had the benefit of advice and inspiration from many other independent, worker-owned outlets that have come before us, such as Defector, the Flytrap, and Aftermath. Already, we’ve surpassed 1,200 paid subscribers. (I knew the readers were there.) And we don’t need millions of them. Mothership is a publication for a very specific audience: the people who don’t fit the mould of the masculine, hardcore gamer image that marketing and pop culture have been dishing out since the 90s. We want to serve this audience well.
I believe our website is a necessity in our current political climate. It should have existed before, when I and millions of other girls who grew up playing games were made to feel out of place by media and advertising that was laser-focused on teenage boys. But it’s not too late for me to make sure it exists now.