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Almost Every PS VR2 Game Reviewed (Part Fifteen / Letter O)

Almost Every PS VR2 Game Reviewed (Part Fifteen / Letter O)

If you want to check out the rest of the series, click here.

Introduction partly removed, no need to repeat myself more than your eyes will tolerate 🙂

These reviews are based on two main things: fun and jank; everything else is a bonus.


ODANIA: SPORTS ARENA…

When this hit the PlayStation Store, I thought, finally — a proper sports game of some kind. It’s a severely underrepresented genre on our beloved platform. I bought it without checking anything first, installed it, and almost instantly regretted it. It absolutely screams “Quest port,” and from the start, everything just felt off.

The problems begin the moment you try to play. I struggled to properly center the player and even get into the flow of the game. It consists of a handful of space-themed “sports,” but they’re all more or less identical to one another — and unfortunately, that core experience simply isn’t good.

The mini-games are repetitive, visually similar, and mechanically shallow. There’s no meaningful use of PS VR2 features, no sense of progression, and no standout moments. 

It all blends together into a janky, uninspired package.

All in all, this is not a game I can recommend to anyone. It lacks polish, lacks fun, and feels like the bare minimum effort. At best, this should have been priced at $2.99 — and even at that price, I would struggle to justify suggesting it. * AVOID *


OF LIES AND RAIN…

Technically, this is a marvel. Every feature you can think of is here. There’s no reprojection in sight, and the sound design and overall presentation reflect a proper AAA production.

The game clearly takes inspiration from Half-Life: Alyx, and honestly, it works — even without the gigantic budgets and massive teams that Valve had behind it. What this smaller team achieved is seriously impressive.

You explore both a “normal” world and a hacked version of it, and the contrast between the two keeps things fresh and engaging throughout.

I spent around 20 hours on my first playthrough. Others might rush through it much faster, but I simply couldn’t stop wandering around, soaking in the atmosphere and listening to the music.

There’s no jank to speak of. It’s fun, stylish, and offers a solid challenge. No reprojection nonsense, no slowdowns — and yes, full PS5 Pro support. The graphics and immersion will genuinely make you go “wow.” Adaptive triggers, dynamic foveated rendering, haptics — it’s all here.

This was my Game of the Year contender for 2025. It ultimately landed in second place, only beaten by RoboQuest VR — and that says more about how strong this year has been than anything else.

* DO NOT SIT THIS ONE OUT, GO GET IT NOW *


OH SHAPE ULTIMATE…

Music games on PS VR2 come in all shapes and forms — and crazy enough, I tend to enjoy them all. Titles like OhShape Ultimate are often forgotten far too quickly, which is honestly a bit strange. It’s a very solid game, and every time I boot it up, I simply can’t stop playing.

The soundtrack is strong, and the game adds a fun twist to stand out from the crowd. Instead of just swinging your arms to the beat, you use your entire body — striking various dance-style poses to match the silhouettes that appear in front of you. It’s active, it’s different, and it really gets you moving.

The training mode is well designed, and both Easy and Normal offer good variation. The difficulty curve feels fair and well-balanced. Anything above Normal, though? That’s clearly for the pros… or at least not for me.

There is some jank here and there. Body detection can work surprisingly well, but the PS VR2 cameras can occasionally struggle — especially if you bring the Sense controllers too close to your body.

It’s not game-breaking, but it can be a little frustrating at times.

Overall, this is a very fun game. It feels fresh, energetic, and it’s an absolute blast as a Friday night party game with family or friends. * Into Family Music And Dance Games?  * Look no further *


ONIRIAM…

ONIRIAM, like many VR experiences, is something you absolutely need to play with a headset to fully appreciate. The sense of presence and immersion is everything here—it’s not something a TV /low stereo sound can convey.

For the trophy hunters out there: yes, the Platinum is well within reach. It’ll take multiple playthroughs, but if you connect with the experience, going back won’t feel like a chore—it’ll feel more like revisiting a meditative journey.

If you’re looking for something to compare it to, Tripp comes close—but that’s more of a guided wellness experience, not a game in the traditional sense. ONIRIAM blurs the line between interactive storytelling and therapeutic exploration.

I found the game to have very little jank

Would I recommend it? Absolutely—but not to those expecting a conventional game. This is, first and foremost, a therapeutic experience. If you approach it with an open heart rather than a gamer’s checklist, you might just walk away feeling lighter, calmer, and more connected. * Recommended For Open-minded Players, Others – Buy With Caution *


OPERATION SERPENS…

Some games receive a surprising amount of hype for very little reason. Quite often, they start life as Quest titles — and whenever those are announced for PS VR2, I tend to get excited. That was exactly the case here.

I contacted the developer and received an early build. It quickly became clear that the game makes very limited use of the PS VR2’s unique features. Where it does shine, however, is in the amount of content on offer. There’s a seven-level campaign featuring a mix of genuinely strong stages and some that are… less impressive. On top of that, you get a horde mode and online co-op, so it’s not without value.

At launch, I enjoyed it and gave it a fairly positive review. But over the past few years, I’ve come to realise that the game is quite simplistic, and the amount of jank in the later levels will likely put many players off.

That said, there is still fun to be had. The heavily discounted sale price has certainly worked in its favour.

The physical release even convinced me to buy it twice — not because of its quality, but because I’m a collector at heart.

In the end, though, this feels like a fairly bare-bones port of an older Quest title. There are virtually no PS VR2-exclusive features, and the absence of a platinum trophy doesn’t help its final standing either. * Buy With Caution *


OPERATION WOLF RETURNS: FIRST MISSION VR…

I was genuinely surprised when this game suddenly appeared on the PlayStation Store. Operation Wolf was one of the best gallery-style war shooters in arcades during the mid-to-late ’80s, and its sequel, Operation Thunderbolt, was just as fantastic.

We previously had a decent PS VR1 attempt at capturing that magic with Operation Warcade. It wasn’t a bad game at all, but it clearly felt limited by its Quest roots.

Operation Wolf Returns: First Mission VR makes an excellent first impression. The visuals are crisp, the presentation is slick, and everything feels polished from the moment you start. It plays well, sounds great, and overall delivers a very solid experience. In fact, it’s easily the best VR gallery shooter of its kind that I’ve played so far.

Everything felt great — and then, suddenly… boom. Game completed.

It’s a very short experience. That might be because I was having so much fun, or perhaps the difficulty balance simply wasn’t tuned high enough. I finished the campaign the same evening I bought it, and it took me roughly five additional hours to earn the platinum trophy.

This is a polished, fun game with virtually no jank to speak of. However, the price tag feels too steep considering the length, even with the high production values. It’s a worthy follow-up to the arcade classics, but ultimately, it’s just a little too easy for its own good. * Buy With Caution, Fun And Pretty Darn Good At Times, But It’s Way Too Short *


ORGAN QUARTER…

Want a horror game that pushes you right to the edge — the kind that leaves you close to panic mode? Then this is absolutely for you.

This is an extremely old-school styled horror experience, clearly inspired by classics like early Silent Hill and Resident Evil. Some people say it looks dated — I honestly don’t agree. The visual style feels completely intentional, a deliberate throwback to that era of psychological, oppressive horror.

The story, the constant feeling of being lost, and the clever way you can mark your path all work beautifully together. Don’t go into this expecting flashy, cutting-edge visuals. Go in with an open mind, embrace the design philosophy — and I promise you, you’ll come out appreciating what it does.

There are a few annoying elements. For example, when solving certain puzzles or moving between floors via staircases, the game simply skips forward. There are no animations, no real interaction in those moments, which can feel a bit abrupt and immersion-breaking.

There’s some jank here and there, and it’s honestly hard to describe the experience as “fun” in a traditional sense. But scary? Absolutely. It scared the living daylights out of me.

You get headset and controller haptics, adaptive triggers, and some genuinely intense boss fights. The atmosphere is unlike almost any other VR horror game out there, and the music supports it perfectly.

This is a really solid title that never seems to get the praise it deserves — and that’s a shame. * Into Horror games? BUY, BUY BUUUUY, Not into Horror? Buy it anyway! *


OVRDARK: A DO NOT OPEN STORY…

OVRDARK is yet another horror game I really enjoyed. That said, it was a very hard game to love at launch. It arrived filled to the brim with bugs, jank, stability issues, and all sorts of technical hiccups.

Luckily, I decided to switch it off back then and give it another shot about a year later. I’m very glad I did — all the issues I originally had were gone. The difference was night and day.

There were moments where this game genuinely freaked me out so much that I had to take off the headset and call it a night. And yes… the “new PS VR2” rubber/plastic smell definitely didn’t help the immersion in those early sessions either.

OVRDARK is a solid horror experience, and if you buy the physical disc version, you also get the PS4 prequel included. That’s a pretty solid deal. Both games are very good, although I have to admit it was a bit of a letdown that the prequel never received a VR version — something I’m sure many players would have gladly paid good money for.

There’s plenty to do here: puzzles to solve, objects to inspect, secrets to uncover, and of course, the main story to push forward. One important thing — there are no weapons in this game. You’re completely vulnerable, so tread carefully.

The game runs at 120Hz with reprojection. It looks quite crisp overall, with some very impressive visuals that really enhance the atmosphere. I had great “fun”, but the jank got to me sometimes.

*A Genuinely Terrifying Horror Experience With High Product Values — Absolutely Recommended*


Summary:

And there you have it — number 15 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon it arrives. Stay tuned!

Games not reviewed (for part 15): All of them reviewed.

Thank you for your time; I hope you enjoyed it.


Experience expert security system installation & low‑voltage services across North & South Carolina with 360 Technology Group — your local, customer‑focused partner for over three decades.

Author: 360 Technology Group