Almost Every PS VR2 Game Reviewed (Part Sixteen/ Letter P), and if you want to check out the rest of the series, click here.
Welcome to part 16 of the series — I’ll spare you the long intro; no need to test your patience more than necessary.
These reviews boil down to two things: fun and jank. Everything else is just a bonus.
I’ve also experimented with a new scorebox-style presentation this time. Let me know if it works… or if it completely sucks.
Paint The Town Red VR…
Paint the Town Red is another strong hybrid title that has slowly made its way onto just about every platform. I’ve only played the PSVR2 version, and honestly, the only reason I tried it at launch was a random guy on Facebook hyped it up.
At first glance, it looked like one of those “play once and forget” games—but the moment I jumped into its roguelite mode, Beneath, I was hooked. I ended up playing it for days.
The graphics may look simple, and the sound and overall presentation aren’t exactly screaming “premium,” but the game delivers far more than I expected.
Not once during my time with the main game or its other modes did I ever think, “This looks bad” or “This sounds bad.” It’s basic, sure—but never in a way that hurts the experience.
There are additional modes included, but to be honest, none of them come close to the quality or sheer fun of the Beneath
In my opinion, Beneath alone is reason enough to give this game a shot. It’s a wild, inventive twist on the genre, and it works far better than you’d expect. Sure, there’s some jank. I ran into a few issues that made me switch the game off more than once. But I always came back, because it’s just too much fun to ignore. Haptics, no reprojection and generally good developer support.
If you enjoy weird, unconventional games that do their own thing, this one is absolutely worth picking up. * Fun Game With Little Jank, Recommended *
Paper Beast Enhanced Edition…
Paper Beast Enhanced Edition is one of those games I really want to like.
I’ve tried countless times across multiple platforms, but it never clicks for me. On PS VR2, I end up motion‑sick, on PS4, I get bored, and on every platform, I eventually just feel annoyed.
I know it’s made by a legendary developer and that many people consider it a magical experience, but when it arrived on PS VR2, I genuinely thought this would finally be the version I could play to the end.
Sadly, that didn’t happen. The game is plagued by odd framerate drops, inconsistent frame pacing, and what seems like heavy reprojection — enough to make me sick, which only a handful of VR titles have ever managed.
Visually and sonically, the game is impressive.
It’s intuitive, creative, and often fun to interact with. But for me, none of that matters when the performance issues make the whole experience uncomfortable.
For an “enhanced” edition, it’s baffling that it runs worse than the PS4 version — especially on far more powerful hardware.
The most frustrating part is that these issues never seem to have been addressed by the developer, at least as far as I can tell.
* Buy With Caution, The Framerate Really Destroyed It For Me, You Might Love The Game *
PAVLOV…
I don’t need to say much about this one — it’s simply the best FPS on PS VR2, full stop. It looks fantastic, plays incredibly well, and sounds just as good.
The servers are rock solid, and there’s a wealth of modes to keep you hooked for months, maybe even years. Sure, there’s a bit of jank here and there, but wow — it’s just so much fun.
Technically, it delivers on nearly every front. It runs at 120Hz with reprojection (as far as I can tell), and while that’s not perfect, the crisp visuals help smooth things over.
Zombie mode is easily my favourite (I know, I know…). If I had to nitpick, I’d mention the lack of a Platinum trophy and the steep learning curve in online matches. The player base is strong and experienced, so newcomers will get wiped out fast — which can be frustrating. But there are ways to train, so don’t let that scare you off.
I’ve got friends who play this with various gun stocks, and they all say the game’s angle calibration is top-tier. It’s one of the best when it comes to making gunstocks feel like the real deal.
This is one of the best PS VR2 games out there — and if you’re into Battlefield or Call of Duty-style shooters, you need to grab this. No excuses.
* One Of The Strongest Titles On PS VR2 And An Essential Pick For Anyone Who Loves Fast, Tactical FPS Action. *
Peaky Blinders: The King’s Ransom Complete Edition…
This is one of those games I really wanted to like. The IP is strong, the setting — gritty England in the early 1900s — is easy to fall for, and yes, it’s based on the TV series. In other words, everything should be in place. But sadly, it often feels more like an interactive movie than a game.
Combat and shooting mechanics are clunky and wildly imprecise. At launch, it looked and played like a Quest port — flat visuals, awful water rendering, blocky environments, and a framerate that dipped far too often. The “Complete Edition” label? It means absolutely nothing.
To their credit, the developers did patch the game after the backlash. They showed support, but it wasn’t enough to salvage the reputation — or the experience. And yet… there’s something strange going on.
Despite all the jank, the game includes small details that no other PSVR2 title even attempts. The smoking mechanic, for example, is absurdly detailed: pick up a cigarette, light it with a flame in the environment, inhale, exhale, tap off the ashes — it’s wild. It feels like two different games were stitched together: one full of immersive micro-interactions, the other barely holding together as a playable experience.
The music and voice acting? Spot on. But the lack of open-world ambition and the shallow gameplay loop leave you wondering what could’ve been.
Peaky Blinders: The King’s Ransom Complete Edition is a mystery — not in its story, but in its design.
It’s not fun most of the time, but it does things no other PSVR2 game dares to try. Probably reprojected, Jank, not fun and really annoying to play times. * Not Recommended, Missed Opportunity Even After Patches *
Pets & Stuff…
Pets & Stuff is, to put it gently, a game aimed at a younger audience — a cute, Friday-evening, family-friendly experience.
It features a lovely, consistent art style, plenty of activities, and a warm, inviting charm throughout.
You’ll spend your time running a pet clinic, treating animals, grooming them, colouring their fur, and engaging in a variety of lighthearted tasks.
The controls and interactions generally feel solid, but there is still some noticeable jank.
You’ll occasionally find yourself in situations where you need to act quickly, only to grab the wrong item despite clearly aiming for the right one. It’s not a dealbreaker, but it can be frustrating at times.
There are also several locations where you can interact and play with your pets, and as you progress, your clinic evolves with various upgrades that expand and improve its functionality.
All in all, I found the whole “veterinarian for a day” experience to be genuinely fun.
* Recommended For Family Night, Others Not So Much *
PHASMOPHOBIA…
To me, this is probably the biggest letdown among PS VR2 releases. I bought it on day one, and my friends and I were genuinely excited to jump in — but we all struggled with what should have been the most basic interactions in VR.
I had very little fun with it, as the jank managed to ruin just about everything. I tried to stay calm and avoid going on a rant because I wanted to hear what the others thought. As expected, it didn’t take long — after less than 30 minutes, we all agreed to put it down. The developer got their £200 from us, yet somehow there wasn’t much of an uproar about how rough and borderline unplayable it felt at launch.
We gave it another shot almost a year later, and while things had improved slightly, there was still plenty of jank. The presentation didn’t exactly impress either. That said, the online co-op worked better, and the whole flat-to-VR co-op concept is, without a doubt, an impressive achievement for such a deep and expansive game. Credit where credit is due.
At one point, two of my friends considered switching to flat mode, but stuck with VR. About five hours in, one of them ended up feeling motion sick, as the game simply didn’t respond the way it should during play. There were also noticeable performance issues at times — likely frame pacing or network-related.
Phasmophobia has built a huge following, and I can absolutely understand why. What I struggle with is how people can put 100+ hours into it and genuinely love it… while I just can’t seem to click with it. And that says a lot, considering I’m usually the guy who enjoys just about every PS VR and PS VR2 title out there 🙈
I can see that there’s a great game here — one that probably shines once you get used to its mechanics and can play it almost on autopilot. Watching videos online, you see players pulling off incredible moments and having an absolute blast, clearly looking past the core VR control issues.
I do believe in the developer, and I will return to it at some point. Because deep down, I know I’m missing out on what many consider one of the best VR experiences out there.
Sorry for the slightly unclear review — this is a horror game, and not just about jank. I should have made that clearer. I’ll revisit and update this review when I give it another proper go, especially if it ends up clicking with me the next time around.
* Not for me yet, others buy with caution *
Pirates VR: Jolly Roger…
Pirates VR: Jolly Roger is one of those games that looks better than it really is. I genuinely enjoyed the two to three hours of my first playthrough, but to be honest, I haven’t gone back to it since launch. Once you’ve beaten it once or twice, there just isn’t much left to do.
Visually, it’s a great‑looking game. The setting, the sound, the overall quality — all very solid. Adaptive triggers, headset haptics, it’s all there, heck it even runs at native 90fps, and the polish is obvious. Even the annoyingly funny parrot is well done… though it gets a bit much at times, so thankfully there’s a mute button.
Pirates isn’t a bad game at all. Everything that is there is well executed — it’s just short, linear, and the puzzles won’t slow you down for long (thank god for that, as I hate puzzles that break away the action in normal games).
The controls are good, the whole thing feels polished, and it’s clear the developer put real effort into making a quality experience. When it ended, I had that strange mix of “wow, that was fun” and “wait… that’s it?” No sequel, no DLC, nothing. And that’s a shame, because a full‑blown swashbuckling VR adventure with this level of quality (even without ship combat) could’ve been amazing.
In the end, Pirates VR: Jolly Roger is a short, polished, and genuinely fun little game. It’s priced fairly, often on sale, and absolutely worth picking up — just keep in mind that it’s over quickly. * Buy Buy Buy, But Keep In Mind Mind Mind -it’s short *
Pistol Whip…
Pistol Whip is one of those games I’ve played a ridiculous amount on both PS VR and PS VR2.
It’s sublime on its own, but the post‑launch support has been absolutely insane.
If it weren’t for No Man’s Sky, I’d easily call this the most consistently supported VR game ever made.
At its core, Pistol Whip is a music‑driven, action‑packed bullet‑hell shooter wrapped in stylish, movie‑inspired scenarios.
It’s so original that it’s genuinely hard to describe — but for me, it’s impossible not to just shout: BUY THIS RIGHT NOW, NO MATTER WHAT.
The only reason I ever stopped playing is the endless flood of PS VR2 releases.
Not a bad problem to have, but damn… I wish I had more time to revisit my older favourites too.
There’s almost no jank, it’s insanely fun, and it’s polished to a mirror shine.
* If you love rail shooters or rhythm‑inspired action games, look no further *
Pixel Ripped 1995…
Pixel Ripped 1995 is a wonderfully chaotic VR love letter to the golden age of gaming, capturing the magic, noise, and pure childhood obsession of the mid‑’90s.
It throws you straight back into the era of CRT glow, cartridge swapping, and the eternal tug‑of‑war between wanting to finish a level and being constantly interrupted by the real world.
The game brilliantly blends 8‑bit and 16‑bit aesthetics with inventive VR twists, letting you jump between retro worlds while juggling the everyday distractions that defined the era — parents talking over boss fights, neighbours dropping by, and the constant battle to keep your focus on the screen.
It’s nostalgic without being stale, playful without being shallow, and packed with clever nods to the classics.
The PSVR2 upgrade sharpens everything: cleaner visuals, smoother performance, and a more comfortable experience that enhances the retro charm rather than modernising it away.
The result is a vibrant, polished tribute to childhood gaming — one that feels both familiar and refreshingly original.
Pixel Ripped 1995 doesn’t just recreate the games of the ’90s. It recreates the experience of being a kid who lived for them.
It’s joyful, messy, imaginative, and absolutely bursting with heart. * The Best Game In The Series For Me, But At The Same Time Not, I love All 3 Of Them, Recommended *
Pixel Ripped 1978…
The third — and seemingly final — entry in the series is, sadly, not the strongest of the bunch. For various reasons, it drifted a bit into Job Simulator territory for me.
It’s definitely better than that jank‑fest, but it still doesn’t feel quite as cool or tight as the two earlier games.
This one goes full meta. Instead of being a kid on the carpet, you’re suddenly a developer at Atari trying to make games while the office collapses around you.
Phones ringing, coworkers acting weird, bugs literally crawling out of the code — it’s basically game development as we all imagine it.
The big shift this time seems to come from fan feedback, the official Atari license, and the decision to go first‑person both in the office and inside the game world itself.
There’s even melee combat now. The style is great, but it also feels like they simplified things on purpose so it wouldn’t be as much work to build as the previous entries.
The inclusion of several Atari classics is a brilliant touch, though.
When you debug your creations, the “bugs” literally crawl out of the screen in front of you — a fantastic idea that fits the series perfectly.
There are lots of great concepts here, and I genuinely had fun with it. There’s very little jank, and the game is packed with charm. But I couldn’t shake the feeling that something was missing. And maybe it’s just me, but it also felt a bit shorter than the two games before it. * Great game, fun and not much Jank, Recommended *
PowerBeats VR…
You know what? I’m just completely in love with VR and music games. I suck at most of them, but I still adore them. Why? I honestly have no idea. Every time a new one pops up on the store, I smash that Buy Now button without even thinking. Sometimes I play them right away, but most of the time they end up sitting in the backlog for weeks — if not months.
There have been quite a few interesting rhythm titles lately, and that’s a good thing. Well‑made games that push the big names down a notch are always welcome. Competition and innovation keep the genre alive. So why am I telling you all this?
Because the visual and sonic presentation in this game is exceptionally clean, it lets you completely wreck it by inserting your own family photos or whatever else you want. You can even load your own MP3 files. Yes, really. It’s basically everything you’ve not so secretly wanted from every rhythm game since you first played Beat Saber eight years ago.
Imagine a game that feels a bit like Synth Riders, a bit like OhShape Ultimate, and a bit like every fitness‑focused rhythm title out there… but with your graphics, your music, and all of it running inside your PS VR2 headset. Sounds magical, right?
Well, it’s not perfect — but damn, it’s fun to experiment with. And no, don’t think you can cheese that Platinum trophy by spamming tiny custom songs. Get the game and find out for yourself.
* PowerBeats VR Is A Good Game — Some Jank, Plenty Of Fun. The Feature Set Makes It A Worthy Contender To Knock The Bigger Names Out Of Their Safe Spot *.
Presentiment Of Death…
Another one of those games that looks absolutely amazing in trailers and teasers. Everything is there for it to be god‑damned fantastic — yet somehow it ends up being so incredibly annoying to play that it almost feels like the developer wanted players to rage‑quit. Why?
Because the game is littered with jank. Half the time, you have no idea why you died. The mechanics seem to require a parking lot’s worth of space just to dodge bullets properly.
Yes, it’s supposed to be a bit like Superhot, but… it isn’t. And honestly, Superhot and every other game in that style completely crush this one.
I’ll admit it: maybe I’m being unfair. But the learning curve here is so brutal that I still haven’t made it past the first few waves. I only reached the next level by pure luck, not skill.
I bought it at launch, played it, and quickly saw others complaining about the same issues.
The developer listened, released several patches, and — to their credit — the game actually improved a lot.
For me, it jumped from a 3 to a 6 just from reading the patch notes.
But here’s the thing: in today’s gaming world, first impressions are everything. Don’t release something that feels like slopware. You’ll lose sales, fans, and goodwill instantly, and no amount of updates may fix that.
Luckily, I kept following the project and eventually gave it another shot. And you know what? It’s not a bad game.
It just refuses to ease players into its mechanics.
A proper beginner‑friendly level would help enormously — not a tutorial, but an actual level that lets players get comfortable before being murdered in the opening minutes.
As of March 2026, the game still needs some patching. And honestly, if the developer ever contacts me, I’d happily guide them through the hurdles that normal players will hit. * Could Easily Be A Great Game, But For Me It Was Just Boring, Annoying and Not Very Fun Thanks To Learning Curve And The Jank *
Project Wingman Frontline 59…
Project Wingmang is a hybrid flat/VR title clearly tries to pull an Ace Combat 7 VR move on us PS VR2 players. And to be fair, there is some truth to that ambition. This is the work of a single developer, yet it actually features eye-tracking for aiming and lock-on, along with native 90 FPS performance — which is impressive in its own right.
But the moment you boot it up, you can’t shake the feeling that this is a budget PS VR2 port. The visuals in the opening level — especially during takeoff — are rough enough to scare a bear away from a house full of honey.
Thankfully, once you’re airborne, things improve. You start to feel that proper jet-fuelled madness — tight turns, barrel rolls, and high-speed chaos. For a while, it genuinely delivers that thrill.
Then reality kicks in.
There are only six levels. No trophies. And for a €40/$40 price tag, that’s a tough pill to swallow.
Yes, the game includes more content in flat mode, but once you’ve experienced it in VR, it’s incredibly hard to go back. VR becomes the standard — everything else feels like a downgrade.
It’s frustrating, because the foundation is clearly there. The developer really should have revisited and expanded this version. The game is reportedly much better on PC, which makes it even harder to understand why the PS VR2 version wasn’t given the same level of care.
* I did have some fun — just not enough. There’s very little jank, which is a positive, but the limited content ultimately drags down what could have been an absolute banger *.
Propagation: Paradise Hotel…
Want to travel back in time to the way horror adventures used to feel — but this time with fantastic production values from start to finish? Look no further. This one nails the atmosphere within the first five minutes. It’s scary, it’s tense, and yes, it absolutely throws in the occasional jumpscare. Think Resident Evil 1, but in VR.
You spend most of the game wandering in circles, opening doors, creeping through hallways, and slowly working your way toward the inevitable final boss. What really surprised — and annoyed — me was how abruptly it ended. Out of nowhere, I got a “to be continued” message. I literally sat there thinking: Huh? Where’s part two then? Well… nowhere. And even now, three years later, still nothing.
It’s such a shame for a game this good. I wish someone had warned me it was meant to be a two‑part experience (or whatever the plan was), because the ending hits right at a brilliant moment — a moment I’ve been dying to continue ever since I put the headset down.
Still, it’s a fantastic horror adventure with very little jank, and oh, it goes on sale frequently. Absolutely worth picking up. Just be warned: I spent around six hours in it — six bloody great hours — and then… that was it. * A masterfully crafted VR nightmare that nails the tension, only to vanish just when it gets truly great *.
Puzzling Places…
Puzzling Places, to put it gently, has to be one of the most overlooked games in my entire VR catalogue — at least until I finally sat down with it early last year. I only have positive things to say about it… or at least I did until I really dug in and that incredible visual update dropped. After that, it went from “great” to “jaw‑dropping.”
The visuals are unbelievably crisp, and the depth and attention to detail are staggering. There are loads of puzzles to work through, and I played through most of them back then. I’ll definitely be returning soon to finish the new ones that have been added since.
If you enjoy any kind of puzzle game, I’m willing to bet you’ll absolutely love this one. * Gorgeous visuals, incredible depth, and endlessly satisfying puzzles — a must‑play for any VR puzzle fan *.
Summary:
And there you have it — number 16 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon it arrives. Stay tuned!
Games not reviewed (for part 16):
- Playground VR ( was removed?)
- POOLS ( only tried for an hour so far )
- Parkour Labs ( not bought )
- Pickleball Multisport VR ( too expensive )
- Prison Boss VR (tried but …I will review it at a later time (when i am in a better mood 😂))
Thank you for your time; I hope you enjoyed it.
- Security Camera Installation – indoor/outdoor IP CCTV systems & video analytics
- Access Control Installation – key card, fob, biometric & cloud‑based door entry
- Business Security Systems – integrated alarms, surveillance & access control
- Structured Cabling Services – voice, data & fiber infrastructure for new or existing builds
- Video Monitoring Services – 24/7 remote surveillance and analytics monitoring
Author: 360 Technology Group








