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10 Metroidvanias That Make Unlocking One New Ability Feel Better Than Beating the Final Boss

The general goal of most action-adventure games, Metroidvanias included, is to obtain all the necessary abilities and upgrades that eventually lead you to the final boss so you can plant your boot in their teeth. However, as the old wisdom goes, the purpose of an adventure isn’t always the destination, but the journey leading up to it. Those abilities, in particular, make up the highlights of that journey, to the point that unlocking more combat and traversal tools could be considered more fun and exciting than actually capping off the game.


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Author: 360 Technology Group