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Magic’s Final Fantasy crossover almost had a busted version of one mechanic

Magic's Final Fantasy crossover almost had a busted version of one mechanic
Magic's Final Fantasy crossover almost had a busted version of one mechanic

I was late to a press-only Secrets of Strixhaven draft at MagicCon: Las Vegas 2026, having gotten stuck in the lengthy queue with other attendees. Thankfully, Magic: The Gathering senior designer Daniel Holt slid into my seat before I got there and drafted a really solid Lorehold deck that went on to win me some games. As he lingered to chat about his work designing various Commander decks, I pivoted to talk about last year’s Final Fantasy set — mainly so I could get him to take a look at my Jenova, Ancient Calamity deck. It’s a Golgari (green-black) Commander deck that focuses on +1/+1 counters with plenty of counter-doublers, a powerful draw engine, a few sources that eliminate the limit on hand size, and a light dip into mutant typal strategies.

“Yeah, this is going to win you some games,” Holt said. As we chatted about our favorite cards from the Final Fantasy set, I had to ask, “Could we ever see any more Final Fantasy cards?” Final Fantasy has more than 600 unique cards if you combine the base set, bonus sheet, Commander decks, and many card variants. Wizards of the Coast did a commendable job representing 16 mainline games and nearly 40 years of series history, but some Final Fantasy games get the spotlight far more than others. As arguably the most popular game in the series, Final Fantasy 7 looms large between its Commander deck and a suite of cards in the main set — including an entire mini-cycle of Secret Rendezvous cards that showcase possible outcomes for FF7’s Gold Saucer date — whereas Final Fantasy 8 is relegated to just a few cards and a scene box.

Ramza as he appears midway through Final Fantasy Tactics during a cutscene.
Image: Square Enix

What about Final Fantasy Tactics? How would Holt represent protagonist Ramza Beoulve on a card? A noble in the world of Ivalice, Ramza forsakes his title to fight against injustice during the War of the Lions, and unlike every other named playable character, he doesn’t really have a custom job class. Yet he leads an army of heroes in a game that’s perhaps the series’ single best execution on its iconic job system.

Holt’s idea for a Legendary Ramza card stems from an enhanced version of a mechanic that’s deceptively simple but has the potential to become hugely powerful: Job Select.

Job Select is one of the new named mechanics introduced in the Final Fantasy set. It’s a triggered ability that appears on equipment artifacts that creates a 1/1 colorless Hero creature token when the artifact is played, and then the equipment attaches to that creature. There are similar precursors in the game like the Living Weapon and For Mirrodin! abilities, but Job Select is a more nuanced and thematically resonant variation on the same idea.