In many TTRPGs, giants have become a simple, escalating challenge: bigger and bigger versions of essentially the same thing, to…
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In many TTRPGs, giants have become a simple, escalating challenge: bigger and bigger versions of essentially the same thing, to…
Read MoreA few weeks ago, I was running my Blades in the Dark campaign, in the Free Play stage, waiting for…
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There’s an idea that adventures are like trains. Each train car is a scene that has an obstacle. You need…
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It’s a new year! Time for resolutions (I don’t do those, BTW). Time for fresh outlooks on life. Time to…
Read MoreFor the most part, I pick the games I am going to run by, as the kids today say, vibes.…
Read MoreOne of the things I love about Blades in the Dark is that it has a mechanism for creating background…
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The perfect game notebook doesn't exist. That said, out of all of the notebooks I've tried—physical, digital, or otherwise—I've yet…
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Session zero is packed. Like, really packed, with so many things to do and consider and take care of. There’s…
Read MoreIn my current Blades in the Dark game, I started to post preludes in our Slack channel a few days…
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How large is your RPG group? Small? Large? Average? What are the ramifications of each size of group? Do you…
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The problem isn’t the mechanic. It’s the framing. Rerolls are inherently dramatic — a refusal to accept failure, a desperate…
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“Everything’s a reboot. There’s nothing original anymore.” Boring statements. Defeatist. Ironically, not even original complaints. “Everything’s a remix.” Punk as…
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Your weapons are more than just damage dice.
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NPCs in your RPGs come in all shapes, sizes, purposes, abilities, and reasons. It’s near impossible to enumerate all of…
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