I’m trying to make my mind about what, why, and how to create elegant games. So I come to you to ask about any sources about this theme and some games with elegant design (special points if the game is a hidden gem!). Furthermore, are there any questions you also have about elegant game design? I have been writing notes about them and maybe I could share a compilation of them later.
Edit 01: It seems I should have been more clear about what I think what elegant design is, my mistake. Currently I believe that elegant design have 3 main characteristics: * They have rules that have considerable impact on all other rules i.e. Tetris, as the 4 motif is engrained in the game
They give control of some game aspect (usually progression of some sort) directly to the player thought the mechanics i.e. space invaders with it’s speed bug
They are very economical with the player cognitive load i.e. into the breach with its damage and pushing mechanics