
Nvidia has begun detailing some of the next graphical enhancements you can expect to start seeing in upcoming games, with a particular focus on improving the performance and fidelity of path tracing in large open-world adventures.
Path tracing is the next evolution of traditional ray tracing, introducing better global illumination and lighting to games that support it. It’s also incredibly taxing on hardware, and especially so in worlds where there’s a lot of fine, densely-packed detail in an environment. In its showcase, Nvidia specifically pointed out large forests or intricate architecture has unique challenges for path tracing, which is where its new Mega Geometry system comes into play.
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Author: 360 Technology Group




