May 7, 2021

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PCE Game 38 – Megami Paradise

PCE Game 38 – Megami Paradise

Megami Paradise (女神天国)
Released 9/30/1994, published by NEC Home Electronics

 

As you might expect from the title and the PC Engine’s library, this is a fanservice RPG with a lot of girls — aspects of the game remind me of Princess Minerva. It’s based on some kind of reader-participation game that ran in Dengeki PC Engine. These games seem to have been popular in the 1990s but I’m not clear on exactly how it worked. I think it’s sort of like a Choose Your Own Adventure or Lone Wolf style game that you can create characters and play on your own from the magazine. Along with the game there was a manga, OVA, and this PC Engine RPG.

 

The story and setting is silly. The main character is Rinrin, studying at the Megami Academy to become a Megami (goddess). When she gets there she comes across the “MegaQ” orbs that the Academy guards, and not knowing what they are, throws them away, hits them with baseball bats, etc. and scatters them around the world. She then begins her registration to enter the school, but they learn about the “disappearance” of the MegaQ orbs. Rinrin has the help of Pop, a fairy, and is sent to go find them. Also sent out are the four goddesses of the school — Lulubell, Juliana, Lilith, and Stacea.

 

Opposing them is the student council, who is secretly working for the Yamamama (Darkness Mom), who wants to find the MegaQ to take over the world.

 

There is a lot of voiced dialogue and cutscenes. It may seem obvious since that was the PC Engine’s selling point (especially in late 1994), but a surprising number of games only add a tiny amount of this content to the game.

The first part of the game is entirely in the school. The student council sends out a message to all students that they should beat up Rinrin for going against the council, so the first random encounters are students from the tennis club, anime club, soccer club, etc.

The combat system is standard RPG except that all attacking is done through spells (which cost no MP). Each character can have 4 spells, which are learned by finding sunflowers that will teach them. One annoyance for me is that there’s no way to tell what each spell does, although the names have some onomatopoeic clue. However, this is an interesting system.

I found the first part annoyingly difficult. Since it’s just one character, you basically have to level up a lot. As usual the balance is way off; the bosses are much easier than the random encounters so if you can just survive to the bosses you’ll probably win.

The first area involves going around to the different school buildings, beating up the leaders of the clubs, and getting keys to the next area. There is a shop in the main building that sells outfits and items. Outfit changing requires you to go to a changing room, then you can equip different things. Each one has a “beauty” value and then raises one of three stats — goddess, defense, or speed. I think goddess is attack. I’m not entirely sure what the “beauty” value does, but the in-game explanations indicate it’s important to always have that as high as possible. Even a better defensive item, if the beauty is less, might not be as good.

 

You can unlock special skills by equipping certain pieces of clothing, or by combining certain outfits. Apparently you can also get cutscene pictures this way as well. 

Eventually I made it to the student council room and faced Rouge, one of the 4 followers of Yamimama. She brought out a Mazinger Z ripoff to fight, but with repeated healing and attacking it was fine.

Rinrin gets the yellow MegaQ (that talks to her and raises her stats). Now Rinrin is sent out into the world to find the other MegaQs, but she takes off in balloons and gets sunk by a storm.

She washes onto a beach and meets Kurisu (the dude you name at the beginning of the game). In the next town, all the 4 goddesses are there and you can pick 2 of them to join your team. There is also a way to warp back to the school so you can use the sunflowers to get spells for the new members.

 

This is where I stopped. I guess this is an OK RPG for this era; the spell system and outfitting are interesting features, and you can progress in the game fairly quickly. There are a lot of well known VAs (well known for the 90s, at least) and a good amount of cutscenes and voiced dialogue. The silliness and fanservice will probably turn a lot of people off, though.


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