September 18, 2021

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Riot’s mobile games library smashes through 0 million in revenue

Riot’s mobile games library smashes through $100 million in revenue

Riot’s mobile games library smashes through 0 million in revenue

Riot Games smashes through $100 million in revenue across all of its mobile titles – League of Legends: Wild Rift, Teamfight Tactics, and Legends of Runeterra, all of which hit the market in 2020. As Sensor Tower reports, the figure comes via player spending through the App Store and Google Play.

Auto chess battler Teamfight Tactic’s release in March 2020 makes it the first mobile game in Riot’s library, with it raking in more than 15 million installs, and earning around $27.5 million in revenue. Legends of Runeterra follows, generating $16.2 million since its April 2020 release and picking up 13 million downloads.

Unsurprisingly, the most lucrative of Riot’s mobile titles is Wild Rift, the mobile adaptation of massive PC MOBA, League of Legends. The mobile MOBA is the most recent game, coming onto the scene in October 2020, though it’s still rolling out worldwide. To date, Wild Rift has 46.3 million downloads, while player spending reaches $64.7 million. As such, the MOBA accounts for 60% of Riot’s total mobile earnings.

RELATED LINKS: Everything we know about League of Legends: Wild Rift, League of Legends: Wild Rift champions, League of Legends: Wild Rift tier list


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Author Of this post: Kayleigh Partleton
Title Of post: Riot’s mobile games library smashes through $100 million in revenue
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