
It’s launch week for Battlefield 6, and the vibes are at an all-time high leading into its release day on October 10th.
There was the recent story that Battlefield 6 was so much fun that it was taking away a serious chunk of Call of Duty players following the Battlefield 6 beta. We also have the official list of weapons and achievements/trophies from EA.
For the most part, there’s a lot to be excited about. At first, the lack of ray-tracing seemed to be a cause for concern, but the team opted to go ship without ray-tracing to ensure stable performance across the board.
With it being launch week, EA posted a new community update highlighting what players can expect when the game launches this Friday. One of the bigger topics of discussion has to do with the Server Browser, which is technically a thing that exists in Battlefield 6.
Portal remains the tool for creating and customizing experiences, while the section in the main menu previously called “Portal” is now called “Community”. This is where you will find the Server Browser, which is now prominently featured to make it easier to find and use. Separately, we will launch with Breakthrough, Conquest and Rush as verified modes within the Server Browser. This enables us to, for example, feature official Hardcore experiences that we know many of you are excited for.
So yes, an “old school” Server Browser is very much a thing that will be in Battlefield 6, but it still feels like EA really wants you to play through the dedicated playlists for game modes such as Conquest & Escalation and Breakthrough & Rush.
Battlefield 6’s Launch Day Patch Features Over 200 Changes
As is the case with any game today, a launch-day patch is planned for Battlefield 6, which will feature bug fixes and some balance changes.
Right out of the gate, one goal is to have players notice that movements are more responsive, designed to have gameplay feel smoother and more balanced.
Weapon recoil has also been rebalanced, map layouts for RUsh and Breakthrough are revised in the sake of balance between attackers and defenders, and the Netcode has even been updated to make time-to-death feel more fair.
We’re in the endgame now; it won’t be long to see if Battlefield 6 is worth the hype when it launches later this week on PC, PS5, and Xbox.
We also included the list of gameplay updates planned for the launch day patch, though the full list of notes is coming later this week.
Battlefield 6 Launch Day Patch Notes Preview
Player
- You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.
Weapons
- Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
- Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.
Gadgets
- The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
- The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
- The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
- Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.
Maps and Modes
- Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
- Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.
UI & HUD
- UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.
Settings
- Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.
Audio
- Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.
Network
- Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.
Thanks again for your trust, excitement and feedback that helped us shape the Battlefield 6 experience. See you at launch!
//The Battlefield Team
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Author: 360 Technology Group