
The PS3 had some great games for sure, but it was also an uneven console with a lot of wild experiments that went terribly, terribly wrong.
This happened in multiple genres, and a lot of the time it was with games with considerable budgets that were trying to bite off just a bit more than they could chew. The result was games that not only felt horrible to play, but also disrespected the players’ time, which is the worst thing that can happen with a game.
We’re going to journey back to the era where every game seemed to look a different shade of gray, and the first true next-gen option in the PlayStation world was booming. These are the worst games the PS3 has to offer.
10 Thor: God of Thunder
Aggregate Score: 39
Thor: God of Thunder is a blatant God of War ripoff in every way, and while that wouldn’t be too bad a direction for the God of Thunder to go, the execution just feels so lazy and uninspired.
Other than the decent enough story, everything in God of Thunder feels drab, from the combat system that encourages zero creativity to the shockingly ugly graphics that look a couple of console generations behind.
It was a cash-grab tie-in with the movie of the same name, but it lacked any of the charm or nuance that it had. Instead, we get a terrible depiction of the God of Thunder with some of the most repetitive and simplistic hack-and-slash combat imaginable.
This remains the only standalone Thor game in the modern era, so there is that making somewhat of a case to play it, but for everyone else, stay far, far away.
9 Damnation
Aggregate Score: 36
I remember scooping this one up from a Blockbuster back when renting video games was still a relatively normal thing. It looked cool enough, the steampunk aesthetic with a cowboy theme felt like a great setting for a game and while that may be true, Damnation has little interest in being a good game.
Its story does nothing of interest, starring you as a man named Rourke looking for his wife and consequently discovering an army hell-bent on destruction, and that leaves it all up to the gameplay to hook you. For one, the controls just suck here, requiring you to click on the left stick to reload and some climbing mechanics that feel as unwieldy as humanly possible during an era where pretty much every protagonist was climbing at some point or another.
For a third-person shooter game, Damnation has a terrible aiming system that never feels right due to the sensitivity. The animations are also awkward, resembling something more like a broken robot. There is multiplayer, and you do have AI teammates, but there are countless games that deserve your and your friends’ time.
Whether it’s the voice acting, the PS2-quality graphics, or the floaty and unsatisfying combat, Damnation disappoints on pretty much every level.
8 Risen 3: Titan Lords
Aggregate Score: 36
Weak gameplay and about a decade behind in every aspect of an RPG, Risen 3 was one of the worst PS3 launches imaginable. The game was an eyesore at the start, and the horrific framerate doesn’t exactly help the already shoddy presentation.
The combat had a distinct lack of impact on your hits and some truly awful-looking animations that look like they could maybe challenge an early 2000s game, but in 2014, a year when Dragon Age: Inquisition released and one year before The Witcher 3, it was a pitiful display from an RPG that really did have a good amount of potential.
Some people still love this broken mess despite all of that, but it can’t escape its fate on the PS3.
7 Girl Fight
Aggregate Score: 35
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Developer |
Kung Fu Factory |
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Release Date |
September 25th, 2013 |
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Platform |
PS3 |
Girl Fight is described as an erotic fighting game. I mean, that alone should tell you the quality you can expect when firing this up. The entire game is centered around scantily clad women fighting each other for reasons, and if you came to this game for the plot, well, I think you’ll be slightly disappointed.
The combat is the highlight (if such a thing exists) in this game, and the best way to describe it is that TEMU presents Dead or Alive. Sure, that game also had boatloads of cleavage to display, but there was serious depth and strategy to the fighting. Girl Fight is not interested in that.
It’s as basic as it gets for a fighting game, and once the ‘art’ wears out its welcome, you’re left with one of the worst fighting games ever made, barely concerned with fighting mechanics and focused instead on stretching the M rating.
6 The Walking Dead: Survival Instincts
Aggregate Score: 34
The Walking Dead: Survival Instincts was a game that had the right idea. A gritty prequel to The Walking Dead about Merell and Daryl in their early, grungier days? Sing me up. However, everything goes wrong almost immediately. For 2013, this game was ugly as sin, with character models that resembled the actors as if they were melting and zombies that looked like poor Halloween costumes.
Everything looks horrific, with low resolutions all over the place and even things like blood effects looking underwhelming. You’d think playing as Daryl in his early days would be fun, but both he and Merell are interchangeable, and the first-person shooting falls flat since the zombies don’t come close to being scary. Even if they get to you, you can engage in a hilariously stupid hugging battle with them, which is pretty easy to escape.
The story reveals nothing new about the two characters, and it delivers the weakest entry in its media universe. Even if you love The Walking Dead, look to Telltale for a gripping tale because this ain’t it.
5 Mobile Suit Gundam: Crossfire
Aggregate Score: 33
I’ve been dying for a good Mobile Suit Gundam game for a long, long time. For my tastes, we still have yet to get that, though Mobile Suit Gundam: Crossfire did actually check a lot of my boxes. The Gundams here feel weighty and as appropriately huge as you’d expect them to be. It’s clunky for sure, but that’s how a machine of this magnitude should feel. The mission variety, unfortunately, is painfully generic, with missions only lasting a few minutes sometimes, which is a big letdown.
You can choose between either the Earth Federation or Zeon, which results in two different storylines, but neither is particularly compelling and though it’s all based on the anime, none of it ever feels like it has any stakes to it other than go here and shoot this thing.
It’s not the worst game in the series by any means, but critics roasted this one alive for last-gen graphics, clunky controls and terrible voice acting. I can’t call Crossfire a good game, but you can do worse in the series for sure, and it’s one of the more lore-accurate Gundam games I’ve played.
4 Kick Ass: The Game
Aggregate Score: 32
Kick Ass: The Game takes everything that works about the classic movie and ruins it all. First, the gameplay is absolutely pitiful, with a poor attempt at mimicking the amazing Marvel Ultimate Alliance series at a glance. However, the depth and fun to that gameplay is nowhere to be found here. On top of the awkward gameplay, Kick Ass himself looks like Gumby flailing about with weird-looking combat animations that make him resemble Mr. Fantastic, but with bizarrely stretched limbs.
Button-mashers are not famously intellectual, but Kick Ass takes this brainless nature too far. There are barely any combos to use, and the ones present are not needed as enemies just run into you in groups with zero switch-up in the AI. You can also play as Big Daddy and Hit Girl, but regardless of who you choose, the fun comes in small doses, with a barely usable camera system, ugly graphics, and weird pacing.
3 Magus
Aggregate Score: 32
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Developer |
Aksys Games |
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Release Date |
February 25th, 2014 |
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Platform |
PS3 |
Magus is what you get when someone plays Mass Effect and thinks the most novel thing about it is that you can punch a reporter in the face. That’s the charm you get with Magus. You play as a character who has two modes: an incredibly insufferable fratboy or an all-out clown.
The dialogue system is hilarious in the sense that it presents you with a menu that has one single option. The combat doesn’t fare much better, with a watered-down version of Immortals of Aveum. You get three colors of spell orbs to shoot, and they seem to have nothing really differentiating them.
There are 5 levels, all incredibly brief and filled to the brim with some of the most unremarkable enemies you’ve ever seen. Occasionally, there’s a boss, but you’re never forced to change strategy. Non-stop color orb blasting is the way forward regardless of the challenge, and it feels, looks and plays terribly.
2 Rogue Warrior
Aggregate Score: 27
If you ever wanted to see a snapshot of where gaming was in 2009, Rogue Warrior is an excellent example. You play Richard “Demo Dick” Marcinko, a real person played by Mickey Rourke, in what has to be the most remarkably awful voice acting in gaming history. It feels like Mickey just woke up from a hell of a bender and decided to rattle off a script as fast as possible in order to get out of the booth. It’s not like he has much to work with, as the dialogue is incredibly poor, with as much crude, racist, and sexist material as you can imagine on full display.
I’m not too familiar with Richard Marcinko, but I’d hazard a guess that this isn’t the portrayal he was looking for. Maybe I’m wrong, but I can be certain he was at least looking for better gameplay than what’s on display here. Rogue Warrior is as bad as a first-person shooter can be, with atrocious graphics, hilariously broken AI, and a plot that makes even the worst B-movies look like Scorsese masterpieces.
There are plenty of over-the-top kills here, endless swearing, and some of the grayest environments the saddest part of the color palette has to offer. In essence, it was late 2000s gaming at its worst and at its purest.
1 Rambo: The Video Game
Aggregate Score: 23
Rambo: The Video Game could’ve easily been a great game. With it covering the story from the first three movies, there was a lot to explore here, from the various combat scenarios to the further study of the effects of war on a person’s psyche; they really could’ve had something great here. Instead of that, though, the game essentially treats everyone like idiots, forgets the brilliant subtext of the first movie, and goes guns a-blazin with zero nuance.
The gameplay here is simply baffling, as it’s an on-rails shooter full of quicktime events. It plays like a first-person shooter combined with a Telltale game, which sounds cool on the surface, but in reality, it’s anything but. The on-rails shooting feels like a light gun arcade game more than a console game made in 2012, and the quicktime events don’t add anything to the action.
It’s as clear a cash grab as you can find. It has some set pieces from the movies, but lacks anything cohesive to hold it together and the option to basically have Rambo unable to move throughout the game completely ruins the tension of the action. This could have been a special game, but there wasn’t the budget, passion, or creativity in the developer’s room to pull it off.
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Author: 360 Technology Group

















