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Stardew Valley at 10: the anticapitalist game that cures burnout and inspires queer art

Stardew Valley at 10: the anticapitalist game that cures burnout and inspires queer art
Stardew Valley at 10: the anticapitalist game that cures burnout and inspires queer art

When farming sim Stardew Valley first came out back in 2016, most of us saw it as a modest indie hit, offering charm, wit and a beautiful little world. Ten years later, this tiny indie has sold nearly 50m copies. If you haven’t played it yourself, you’ve probably seen someone playing it on the train (or, in the case of one of my musical theatre castmates, in the dressing room between scenes). As we

“I really wanted to see Alex and Sam as a couple,” she says of two Stardew Valley characters who are relationship candidates for the player. “I feel like their personalities compliment each other in a really fun way, and I think Alex’s story arc (when you marry him as a male farmer) really lends itself well to a relationship with another man.”

This is something I have found as a player. Encounter sporty Alex as a female farmer and his casual misogyny – “If you weren’t a girl I’d ask you to play catch” – is pretty off-putting, but marry him to your male farmer and you get a queer-specific story in which he reveals he was confused about his feelings, and his grandfather George’s struggle to overcome his homophobia.

“I love that even though it’s really small subtle details, those considerations are still there,” says non-binary crochet artist Jack Evil. “You don’t completely feel like an afterthought, even with how open-ended so much about the game is.”

Evil’s current project is a huge dedication to Stardew Valley: a crochet version of the in-game map that they’ve been crafting row by row since April last year. Their weekly video updates have received hundreds of thousands of views across TikTok, Instagram and YouTube; and longtime viewers have noticed changes to more than just the map: “I started taking testosterone about two months before I started this series,” says Evil. “So you can really hear my voice change, probably within the first five updates that I did. I’ve had so many people remark on it in a very positive way, talking about how part of the joy for them is watching my transition alongside the map progress.”

Aside from the inclusion of queer stories, and the relative safety of games deemed to be “for women”, Evil theorises that Stardew Valley is popular with queer players because “there is something within the game that is such a core piece of it, and that’s its inherently anticapitalist message”.

In Stardew Valley, the deed to your farm comes from a grandfather in an envelope to be opened “on a day when you feel crushed by the burden of modern life”, characterised by your character suffering a desk job at a corporation called Joja. When you do flee corporate life to the titular Stardew Valley, it turns out that Joja is there too, with a supermarket that rivals the little town shop. Players can even buy a Joja membership that lets them use their in-game earnings to fast-track town upgrades rather than unlocking them via engaging with the full range of in-game activities – foraging, farming, fishing, mining, etc – but that’s clearly not Barone’s preferred path.

Lizard Leigh, a YouTuber with more than 200,000 subscribers, also appreciates the anticapitalist message. It’s “profoundly on the nose”, they say in a video about their cosplay based on Stardew Valley’s Emily, “but I accidentally learned all these lessons about how I can reconnect to what I love about cosplay while working on a cosplay from a game that is about recovering from burnout.

“Emily was my immediate favourite in the game,” Leigh adds. “I’ll always be drawn to a sewing-themed character, and I love her earnestness and enthusiasm.” But the biggest motivation was comfort. Leigh made this cosplay at the height of summer, in temperatures suboptimal for binding their chest as they would have done with their other cosplays. But physical comfort didn’t come at the cost of comfort with their gender presentation: “Cosplay is about transformation. No one expects you to look like an anime protagonist or a Disney princess when it’s late at night and you’re out of cosplay. Having that separation where I didn’t need to have the affect and vibes of a ‘role’ outside of it was so integral to discovering my own transness.”

The resulting outfit is a summery interpretation of Emily’s blue-haired coral-dressed sprite, which includes twill tape with a measuring tape design (because she sews), a crocheted headband (self taught for this cosplay) and a rainbow quartz bracelet (because she likes crystals, “and she’s also a lesbian, and that’s a fact in my reality that I live in”). Crafted over many days and seen by tens of thousands of peoople, Leigh’s cosplay is just one of many tributes to this 10-year-old game whose designer cannot possibly have predicted the art it would inspire and the community it would create.

It’s important to recognise, after its 10-year anniversary in February, that there’s more to Stardew Valley than cosy escapism – it has supported identities and creativity, and presented an anticapitalist, non-heteronormative vision of a community that has inspired many of its players.

“The thing about queerness,” says Leigh, “is that because it’s an identity you have to develop in relation to other people … queer people are always going to seek out community in a big way. And Stardew Valley really is a community.”


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