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TMNT cards made my Cloud Strife Commander decklist even better

TMNT cards made my Cloud Strife Commander decklist even better
TMNT cards made my Cloud Strife Commander decklist even better

When a friend gifted me the Cloud Strife Magic: The Gathering card, I was pretty intimidated. It’s a reprint of the wickedly powerful Najeela, the Blade-Blossom — the kind of commander that opposing players target immediately. A 3/2 human warrior that costs two colorless and one red mana, Najeela generates a warrior creature token whenever a warrior attacks, but the key detail is its second ability. For five mana (one of each color) you can untap all attacking creatures and give them trample, lifelink, and haste and gives you an additional combat phase after that one. Because of the ability, that means a commander deck with Cloud Strife/Najeela at its head has access to all five colors and a very clear path to victory.

All told, the general strategy is pretty straightforward: ramp up a variety of mana, fill your board with warriors, keep attacking to generate more warriors, and eventually trigger the ability mid-combat. Running a five-color deck, however, means you have to carefully calculate the mana costs across all of your cards and balance your lands and other mana-generators accordingly. There are also a lot of directions you can potentially veer. Warrior appears as a creature subtype across all sorts of sets. While it’s possible to build this out using just Final Fantasy cards, I had the most fun mining the most recent sets and by embracing the weirdness of Universes Beyond — especially when I added Raphael and Leonardo from Teenage Mutant Ninja Turtles into the mix.

Raph & Leo, Sibling Rivals is one of the many team-up cards from the TMNT set, combining two characters into one legendary creature. Even though the card is a mutant ninja turtle and not a warrior, its ability works really well here. Every time Raph & Leo attack, they untap one or two attackers and trigger an additional combat phase if this is the first combat phase of the turn. In practice, you can attack with this duo and another big creature to hopefully draw out and eliminate some blockers. And if your other attacker is a warrior, with Cloud Strife on the board, he’ll generate a warrior token. Raph & Leo then trigger an additional combat phase. That’s when you go all out: attack with everything and pay for Cloud’s ability to untap your attackers, buff them, and trigger yet another attack phase.

There are far better extra combat cards out there that I don’t own yet (like Moraug, Fury of Akoum), but the image of Cloud teaming up a pair of Ninja Turtles is too good to pass up. In the TMNT packs I ripped, I also happened to pull a Sword of Hearth and Home reprint featuring an excellent pizza cutter full of cheese. It’s an equipment that lets you blink a creature and search your library for a basic land every time the equipped creature deals combat damage to a player. I’d also previously harvested a Sword of the Animist from the Final Fantasy 7-themed Limit Break preconstructed deck which also seeks out basic lands. Both of these help fix your mana. To add to the FF7TMNT crossover vibes, I also included Everything Pizza for the flavor. It also seeks out a land and comes with a seven-cost five-color ability that’s super powerful. Since we’ll have that mana base anyway, it synergizes really well.

TMNT cards made my Cloud Strife Commander decklist even better

TMNT cards made my Cloud Strife Commander decklist even better
TMNT cards made my Cloud Strife Commander decklist even better

When a friend gifted me the Cloud Strife Magic: The Gathering card, I was pretty intimidated. It’s a reprint of the wickedly powerful Najeela, the Blade-Blossom — the kind of commander that opposing players target immediately. A 3/2 human warrior that costs two colorless and one red mana, Najeela generates a warrior creature token whenever a warrior attacks, but the key detail is its second ability. For five mana (one of each color) you can untap all attacking creatures and give them trample, lifelink, and haste and gives you an additional combat phase after that one. Because of the ability, that means a commander deck with Cloud Strife/Najeela at its head has access to all five colors and a very clear path to victory.

All told, the general strategy is pretty straightforward: ramp up a variety of mana, fill your board with warriors, keep attacking to generate more warriors, and eventually trigger the ability mid-combat. Running a five-color deck, however, means you have to carefully calculate the mana costs across all of your cards and balance your lands and other mana-generators accordingly. There are also a lot of directions you can potentially veer. Warrior appears as a creature subtype across all sorts of sets. While it’s possible to build this out using just Final Fantasy cards, I had the most fun mining the most recent sets and by embracing the weirdness of Universes Beyond — especially when I added Raphael and Leonardo from Teenage Mutant Ninja Turtles into the mix.

Raph & Leo, Sibling Rivals is one of the many team-up cards from the TMNT set, combining two characters into one legendary creature. Even though the card is a mutant ninja turtle and not a warrior, its ability works really well here. Every time Raph & Leo attack, they untap one or two attackers and trigger an additional combat phase if this is the first combat phase of the turn. In practice, you can attack with this duo and another big creature to hopefully draw out and eliminate some blockers. And if your other attacker is a warrior, with Cloud Strife on the board, he’ll generate a warrior token. Raph & Leo then trigger an additional combat phase. That’s when you go all out: attack with everything and pay for Cloud’s ability to untap your attackers, buff them, and trigger yet another attack phase.

There are far better extra combat cards out there that I don’t own yet (like Moraug, Fury of Akoum), but the image of Cloud teaming up a pair of Ninja Turtles is too good to pass up. In the TMNT packs I ripped, I also happened to pull a Sword of Hearth and Home reprint featuring an excellent pizza cutter full of cheese. It’s an equipment that lets you blink a creature and search your library for a basic land every time the equipped creature deals combat damage to a player. I’d also previously harvested a Sword of the Animist from the Final Fantasy 7-themed Limit Break preconstructed deck which also seeks out basic lands. Both of these help fix your mana. To add to the FF7TMNT crossover vibes, I also included Everything Pizza for the flavor. It also seeks out a land and comes with a seven-cost five-color ability that’s super powerful. Since we’ll have that mana base anyway, it synergizes really well.