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Almost Every PSVR2 Game Reviewed (Part Eighteen / Letter R)

Almost Every PS VR2 Game Reviewed (Part Eighteen/ Letter R), and if you want to check out the rest of the series, click here.

Welcome to part 18 of the series — I’ll spare you the long intro; no need to test your patience more than necessary.

These reviews boil down to two things: fun and jank. Everything else is just a bonus.

I’ve also experimented with a new scorebox-style presentation since Post 16. Let me know if it looks ok… or if it completely sucks.

This actual letter review article has to be one of the most difficult ones i have done, so many classics, so many needing a lot of time playing again, and yeah, the incredible amount of new games coming at the same time as i was doing this, sorry guys, but this was not my main priority, hope you understand that. PS: the 3  (M, N and O ) of the last review series have now over 50.000 views! I probably should have done some monetisation on this series, haha. Anyways, thanks so much for bothering to visit my blog. I really love you guys and the support.


RACKET FURY: TABLE TENNIS VR…

I waited years for a proper table‑tennis game on PS VR, and to be honest, I eventually gave up hope. Everything that was released — and I mean everything — was junk. Then I discovered Racket Fury, and it completely blew me away. The precision was incredible, and the Move controllers felt surprisingly natural inside the old plastic racket shell I’d bought for the PS3 a decade earlier.

Time passed, PS VR2 arrived, and we started hearing murmurs that the game might make the jump to the new headset. It finally did — but with almost no fanfare. The price was high, there was no upgrade option from the already expensive PS VR version, and the trophy list was stripped down to just nine trophies with no platinum. Add in the lack of cross‑play, some framerate stutters despite running at a native 120fps with razor‑sharp visuals, and minimal use of PS VR2‑specific features, and it’s easy to see why the launch barely made a ripple.

That said, the game itself holds up impressively well. For a sport that demands absolute precision, there’s remarkably little jank. While playing last night on maximum difficulty in the first championship (of four), the tracking never failed me — not once. The gameplay is fun as hell, the visuals are lush, and although there isn’t much more to say about a table‑tennis sim, this one delivers where it matters.

*I can easily recommend it on sale, and even more so if you’ve got a friend to play with online. It’s a simple package, but a solid one*.


RAGER…

RAGER can, at first glance, be described as yet another Beat Saber-inspired rhythm-action title. The similarities are obvious: incoming targets, dual-wielded weapons, slashing, blocking, and dodging to the beat. However, once you spend some time with it, it becomes clear that RAGER does attempt to add its own twist to the established formula.

Beyond the core mechanics of slicing and avoiding obstacles lies one of the game’s more interesting features: its evolving arsenal system. Rather than sticking with a single weapon type throughout, RAGER gradually introduces new tools of destruction across its 12 levels. Players unlock a variety of weapons, including swords, fists, sledgehammers, and more, each offering a slightly different feel and rhythm in combat.

This progression system adds a welcome layer of variety and keeps the experience from feeling too repetitive. My personal favourite is the final weapon you unlock. Without spoiling the surprise, I will say that it genuinely made me feel far more powerful than anything that came before — to the point where, for a brief moment, I felt like a proper Jedi.

That said, the game does introduce one design choice that I personally found frustrating. After unlocking new weapons, RAGER occasionally swaps them between your left and right hands between levels. Just when I had grown comfortable wielding a sledgehammer in my left hand and a sword in my right, the game deliberately reversed the setup. While this may have been intended to challenge muscle memory and increase difficulty, it felt unnecessarily disruptive — particularly for players still getting used to the mechanics.

Content-wise, the game is structured into three worlds, each containing four levels. One level per world culminates in a boss fight, offering a slight escalation in intensity. Despite this structure, I was able to complete the game relatively quickly — in under an hour — and that’s coming from someone who does not typically excel at rhythm-based VR titles. This may be a positive for some players seeking a compact experience, but others may find the overall length somewhat limited.

In terms of comfort and accessibility, RAGER does a solid job. The game does not feature smooth turning, but this is rarely an issue since gameplay keeps you centred. Players can use snap turning with the right stick or simply turn their head and body naturally. It supports both seated and standing play and does not require a large play area, making it accessible to most VR setups.

Overall, while RAGER does not completely reinvent the genre, it distinguishes itself through its weapon progression system and accessible design. It may not dethrone the giants of the rhythm-action VR space, but it offers enough variety and energy to stand on its own.

There is very little jank to be found here. The game feels polished, responsive, and genuinely fun to play. While it is a relatively small experience — both in terms of file size and overall content — the inclusion of leaderboards will almost certainly help extend its lifespan. That said, at the time of writing, the leaderboards are not cross-platform.

The soundtrack leans heavily into aggressive, high-tempo tracks. Don’t expect pop music — this is intense, energetic material designed to keep your adrenaline levels high throughout.

There’s a bit of noticeable haptic headset and sense controller effects, but not much. No use of adaptive triggers either, which makes sense given that the gameplay does not rely on button inputs during action sequences. Visually, however, the game is impressively crisp. Whether it runs at native 120Hz or 90Hz, performance feels smooth and stable, contributing to the overall polished presentation. * Recommended, polished, well-made, not much jank, it is fun but short *


RAGNAROCK…

RAGNAROCK has most likely a deep game hiding behind the Viking façade here. I bought it at launch, but for reasons I can’t even remember anymore, I moved on from it almost immediately. I love rhythm games, but sometimes I end up disliking them too — not because they’re bad, but because everything depends on how natural they feel to play.

For this review, I went back and gave the game another shot, and there are some positives. First of all, there’s a demo available, which is fantastic if you’re unsure about buying the full game. The demo also gives you pretty much everything you need to know.

My main issue, however, is everything happening in the background while you’re trying to slam those massive hammers onto the drums. It becomes a bit too much visual noise.

That said, the developer clearly understands what many of us struggled with on PS VR when it comes to jank and setup. Adjusting height, drum placement, and — maybe most importantly — the side shields/power‑ups is quick and painless. That’s a huge plus in my book. *Not For Me ( Fun ), But Might Be For You, Try The Demo?*


RAINBOW REACTOR: FUSION – REMASTERED…

The music, the colors, and the simplicity of the trailer made it an instant launch‑day purchase for me. I expected something in the Bejeweled family, but I wasn’t disappointed when I booted it up and discovered a hybrid: part classic puzzler, part quirky janitor‑style task game. One half scratches that old‑school puzzle itch, while the other leans into a light “Job Simulator” vibe.

It’s not a demanding game, and it’s fairly short (around 5–6 hours for the platinum), but I genuinely had fun with it. Everything about it feels strange and unorthodox compared to what VR players usually get — and yes, we do get some wonderfully weird ones.

The core gameplay has you throwing colored balls into a reactor while new ones fly in from both sides, leaving little time for perfect precision. You even have to mix colors to create the right combinations, all to match three or more and clear the board.

The tasks outside the main puzzle loop tie everything together: climbing, washing, smashing, upgrading — all of it leads naturally into your next puzzle.

All of this in clear 90 fps native resolution, it looks great, with flashy colors that make them shiny inside the PS VR2.

Expect a colorful mix of puzzle mechanics and light janitor‑style tasks. There’s some jank, but I still had a genuinely good time with it. It’s far from a bad game. * Recommended For Puzzler Fans, But Also Fans Of Quirky VR Gaming *


REACH…

Reach was one of the major “AAA” VR projects of 2025, and the hype train was running at full speed for quite some time. A big part of that was down to nDreams — the team behind the incredible Synapse.

At its core, Reach is another one of those games that makes you feel like a superhero. You jump, wall-run, swing, and use a grappling hook to move through a wide variety of environments filled with both simple and more complex puzzles. Unfortunately, those puzzles can often break immersion for many VR players.

Your toolkit includes a bow, various arrow upgrades, and a shield, all of which are used both in combat and for progression. There’s also the usual “companion bot” following you around — fun at first, but, as always, it can wear thin over time.

That said, there’s not a lot I can truly fault Reach for. I genuinely enjoyed it. The chase sequences are especially immersive — at times, I felt like I’d stepped straight into Prince of Persia: The Sands of Time. Some of the puzzles are genuinely excellent as well.

I ended up playing most of the game in one sitting. Eventually, I adjusted to the immersion-breaking moments caused by the puzzles, simply because they demand your full attention — and yes, some of them are surprisingly complex.

From a technical standpoint, the game is impressively stable considering its ambition. There’s very little jank, and it remains fun for most of the experience… until the final stretch.

And here comes a major issue.

Reach launched with a save game bug that could completely wipe both your quick saves and your main save — and worse, it was totally random. I was aware of the issue and deliberately waited about eight weeks before playing, assuming it would be fixed. So when I finally jumped in and played for 8–9 hours without issues, I thought I was safe. I wasn’t.

Suddenly, I started getting constant on-screen messages saying something like “failed to save.” I had a feeling I was close to the end, so I pushed through for another 30 minutes — with that warning popping up almost every minute. And sure enough… all my saves were gone. Luckily, I managed to finish the game before checking — but still, that’s a brutal bug.

Performance-wise, the game runs (understandably) at 120 Hz with reprojection. However, it makes surprisingly little use of PS VR2’s unique features. There’s no real sign of PS5 Pro support either. Enhancing it further would likely make the Quest and even some PC VR versions feel dated — but that kind of platform divide is something developers seem reluctant to push, for obvious or maybe not so obvious reasons. 

* Crazy good game, when it works, not so much when it doesn’t. Some jank, fun, although there are way too many puzzles for its own good, which halts a game that could have been exceptionally good*

EDIT: Literally 15 minutes after I did this very delayed review, the beta team at NDREAMS posted an update that would fix and should fix a lot of problems. I will play the game at a later point and update this review after that. (datestamp now is 21.04.2026


READING WORLD VR…

I honestly can’t put it any clearer: do not buy this. It’s rubbish — completely trash. It’s so full of jank that it actively gets in the way of learning anything, let alone reading. Just avoid it. Seriously: AVOID, AVOID AVOID.


REBELOID VR…

REBELOID VR is one of those games I had been eagerly waiting to see on the PS VR2 store. After multiple delays, it finally launched — but unfortunately, it didn’t meet my expectations at all. The premise is great: a retro‑inspired VR game in the same spirit as Masternoid. But while the idea is solid, the execution is unpolished, clumsy, and often downright frustrating. The concept has real potential, yet the current design and mechanical inaccuracies create a huge barrier to it becoming a truly enjoyable experience.

The graphics and sound are perfectly fine — far from bad, and nothing worth complaining about. Everything looks and sounds good. The problem is that the game design starts breaking down the deeper you get into it. One of the better features is the ability to pull the viewpoint back a bit, which helps, but even then, once the action ramps up, the gameplay stops feeling skill‑based and starts feeling like pure luck.

The core idea is simple: it’s a Bat ’n Ball game in the style of Taito’s Arkanoid, complete with multiple balls, power‑ups like shooting, and the constant challenge of preventing the balls from dropping out of the bottom of the screen. This is not AI‑generated slop — it’s clearly a passion project, likely made while the developer was still learning VR. But it was released too early, plain and simple. The potential is huge, but the frustrating accuracy issues and jank hold it back from being fun.

I genuinely hope the developer keeps working on it. Showing support and buying the game might help motivate further updates, because beneath the rough edges lies a concept that could become something truly great. * Buy With Caution *


RED MATTER…

There are plenty of positive things to say about how this game pushed PS VR forward — both in terms of polish and mechanics — and the free upgrade to PS VR2 was a fantastic move. The original Red Matter on PS VR had one major drawback: the Move controllers. As with most games, they made the jank far more noticeable. Thankfully, all of that is gone with the Sense controllers.

I never fully enjoyed the game back then because I had confused it with a completely different title. So when I finished it, I found myself thinking, “Did I sleep through the action part?” The answer is simple: there is no action. This is a pure adventure game where you’re expected to thoroughly inspect every location using both your eyes and your scanner.

Things often look obvious at first glance, but then you try to jump onto or over something and realise you can’t. For me, that became more annoying than enjoyable. The puzzles do make sense once you solve them, but I’ll be honest — they made me feel a bit stupid at times.

On the bright side, there’s very little jank here, and puzzle fans will likely have an amazing time. It’s a fantastic game overall, but keep in mind that the puzzles bring the pacing to a complete halt. And if you’re anything like me, the game will do everything it can to make you mutter “DOH!” more than once. *Very Good Game, Little Jank, Fun, but Puzzles Can Ruin The Fun*


RED MATTER 2…

In my opinion, the most overhyped game on PSVR2 is Red Matter 2. It looks phenomenal and delivers top‑tier production quality from start to finish.

However, the experience feels very straightforward. The puzzles sit in the “easy to medium” range, and just when you start getting into a rhythm, the game stops you with another one. That constant interruption breaks the immersion for me.

I understand why many players adore it — the atmosphere, the locations, and technical execution are all excellent.  I

If you enjoy slower, puzzle‑heavy adventures, you’ll likely love it, and it’s definitely a game that grows on you. Still, I wouldn’t recommend it as an introduction to VR. The frequent breaks in immersion can feel jarring unless you already enjoy puzzle‑driven gameplay. That’s ultimately why I consider it overhyped: the story and locations are fantastic, and technically it’s in a league of its own, but the constant interruptions undermine the experience. The use of PS VR2’s exclusive features is fantastic, and little moments — like the haptics on the monorail ride — genuinely put a huge smile on my face.

NB: The first Red Matter is also available on PSVR2, and I strongly recommend playing that one first.

* Red Matter 2 is a solid, polished experience with virtually no jank — fun, impressive, and well‑made — but it still frustrates me how it manages to break immersion every time I start to truly love it*.


RESIDENT EVIL 4 REMAKE…

I doubt this one needs much of an introduction — yes, this is Resident Evil 4 Remake in VR for the PS VR2. How crazy is that. Sure, the Quest also got RE4, but that’s the old 2005 version. This is the full 2024 remake, rebuilt and running natively on PS VR2. I actually held off on playing the flat version because I was waiting for this; I’m never going back to flat Resident Evil games again when they’re this damn good in VR.

Much like the two VR titles before it, I can say without hesitation that this one is absolutely phenomenal. The graphics, the sound, the style, the hardware integration — everything screams triple‑A. After playing this or Village (review below), it becomes genuinely hard to enjoy other games at the same level. But as always, there’s more to it than just a big budget.

Resident Evil 4 Remake VR is a free update to the base game. And if you’re not really into pure horror but still want that top‑tier quality, this is the perfect entry point. It’s essentially an action game with horror elements sprinkled in, and it works brilliantly in VR. * BUY IT NOW *


RESIDENT EVIL VILLAGE…

Resident Evil Village (8) was a PS VR2 launch title and quite possibly the strongest entry for our beloved headset. It oozes quality, and the VR integration is so seamless that it feels as if the game was designed exclusively for virtual reality. An exceptional showcase title — alongside GT7, Hitman, and Synapse — it practically screams buy me. How this didn’t have a launch bundle like Horizon is beyond me; they could have released three separate bundles and sold bucketloads.

Is Resident Evil Village the best game in the series? For me, not quite — that honor still goes to RE7. But the bosses here are through‑the‑roof sexy, the environments feel exotic, and while the gameplay leans toward stealth, it still finds time for explosive action.

The sense of scale when you meet Lady Dimirescu alone is worth the price of admission.

Resident Evil Village is free with PS+ Extra right now, and the VR version is a free add‑on — which is mind‑blowing.

The only downside? There aren’t any PlayStation trophies in the VR version.

* Amazing game, very little jank for such a big title, it is fun, scary and intense. Buy Buy Buy *.


RESIST…

Are you one of those people who dream of a Spider‑Man VR game? Well, Resist comes surprisingly close. You swing between skyscrapers using grappling hooks in a mid‑sized futuristic city, while Spidey doesn’t pack heat, your hero absolutely does — dual arsenal and all — to take down the bad guys.

The story is fun but short. There are side missions that add some longevity, but I still platinum’d the game in under ten hours, and honestly, I wanted more.

Swinging, shooting, and zipping through the city feels incredibly good, and there’s basically no jank once you get the hang of the mechanics.

The futuristic setting, the hacking, the upgrades, the story, and the ability to keep playing after the credits roll all combine into something that lets you feel like both Spider‑Man and Superman at the same time.

* Super smooth framerate ( 90fps native ), haptics and headset rumble, no jank to speak of and Super Duper Mega Excellent Turbo DX fun *


RETRONIKA…

Retronika is, at its core, a hoverbike shoot‑’em‑up rail shooter with a very odd yet undeniably cool art style. You upgrade both your weapons and your bike, and those upgrades actually matter. What struck me most while playing was just how clean everything looked. The colours, the aesthetics, the overall presentation — it all shines inside the VR headset thanks to the OLED screens.

The game offers two control schemes: actual handlebar‑style steering or traditional analogue sticks. I went with the sticks because holding both hands mid‑air for long sessions makes my muscles scream. Steering with the sticks while aiming, shooting, and gripping the virtual handlebars with motion controls works surprisingly well. This setup also reduces jank, although my old brain occasionally gets overwhelmed and I end up letting go of the handlebars entirely — which usually means the bike stops or flies straight into something.

The good news is that the controls grow on you, and the game is absolutely worth sticking with. It rewards you with meaningful upgrades and a solid mix of shoot‑’em‑up and racing levels that make you feel like a king when you finally clear them.

The downsides? Two big ones. First, the difficulty ramps up hard, and for me, the fun dropped off once it crossed that line. Judging by the leaderboards, I’m still in the top 10 on some of the tougher stages (past level 20 out of 50?) even though I played this at launch last year — which says a lot about how brutal it gets.

Second, there’s no Platinum trophy. That really hurt the long‑term appeal for me, because this is exactly the kind of game that could reward players with a trophy every few levels. The later stages are tough enough that the chase would’ve been worth it for many.

*An overlooked game that could easily have been a proper gem with some adjustments, it’s fun, solid, and while janky, it kinda solved it by giving you two control options, buy it – it’s cheap*


RETROPOLIS 2: NEVER SAY GOODBYE…

I really tried to like Retropolis 2. The idea and style are fantastic — a genuinely original, post‑apocalyptic noir detective adventure with strong 90s point‑and‑click vibes. On paper, it should be shouting, “Mr Guru, this one is made for you.” And in many ways, yes… but also no.

The first hour was pretty good, and when the first chapter wrapped up, I simply closed the game. Was I bored? No. Were the graphics or sound lacking? Not at all. Was it janky? Absolutely not. It’s clearly designed for VR, and most things feel great. The problem is simpler: I fear my time with puzzle‑heavy games might be over.

The storytelling is excellent, and the presentation is spot‑on. But the puzzle design made me feel like I needed a walkthrough open at all times (which might explain the built‑in walkthrough button in the pause menu). Sure, I could have cheesed my way through it just to produce a full review, but I’d rather return when I’m genuinely ready to play it properly. So for now, the score is based solely on the first chapter.

I will return to this one — promise.

*Fun, stylish, great presentation, original, minimal jank, old‑school adventure puzzler that made me feel stupid. Buy with caution*.


REZ INFINITE (REMASTERED)…

The PSVR version of REZ Infinite was my Game of the Year back in 2016, and even though this new PSVR2 release is technically the same game, it still stands tall as one of the absolute best experiences on the headset. How is that even possible? Simple: upgraded visuals, improved audio, and—most importantly—eye‑tracking for shooting. I was genuinely surprised by how flawlessly it works.

I can’t stress enough just how brilliantly crafted this game is. At its core, it’s still the same masterpiece that launched on the Dreamcast over two decades ago. It was brilliant then, and it’s brilliant now—but the jump to VR elevates it even further, and now it jumped back into VR again, making it even better. The immersion, the rhythm, the synesthetic flow… * it all just clicks in a way that feels timeless, one of the best games ever made, period *.


REZZIL PLAYER…

Rezzil Player lands on PSVR2 as a sleek, sports‑science‑driven training app rather than a traditional game. It’s all about precision, reaction time, and cardio — and it nails those fundamentals beautifully. The tracking is spot‑on, the drills are responsive, and the presentation feels like stepping into a futuristic gym.

It’s an excellent way to get your heart rate up and sharpen coordination, but you shouldn’t expect deep gameplay or long‑term progression. Most drills follow the same basic structure, so repetition sets in fairly quickly. Still, for short daily sessions, it’s one of the more affordable and genuinely effective fitness tools available on the platform.

Visually, it’s clean and professional — more high‑tech training lab than arcade — and the PSVR2 hardware really shines here, with smooth performance and strong haptics across both the Sense controllers and the headset itself. I do wish we had more arcade‑style fitness titles on PSVR2, because most apps in this genre lean heavily toward pure cardio rather than actual “gameplay.” And yes, I get it — Rezzil is used in real training facilities around the world, and it’s designed as a serious tool. But still… bring a game designer into the room and let them turn this into something that motivates players without relying on constant stat tracking or daily cardio reminders.

*A polished, effective VR fitness trainer that makes excellent use of PSVR2’s features. Great for workouts, limited as a game and shitty trophy list*.


RHYTHM PLANET…

I know what many people are probably thinking right now: “There are far better games out there than this pile of crap…”
Well, I can only speak from my own experience—and this is very much a family game, and yes, Mr AmigaGuru absolutely loves family games 😄

Rhythm Planet isn’t a fantastic game, nor is it a great one, but it does have a certain charm. Some of the mini-games are genuinely brilliant, and I honestly don’t understand how this one has slipped under the radar for so many players. It’s a bit sad, really.

The game has received a few updates since launch, and I’m hoping more will come (none did, btw), because some of the mini-games are extremely challenging in their current state.

If you want a fun VR mini‑game collection that works for all ages, this is one of the very few titles that actually fits that category today. Look no further—this quirky little package might surprise you. One of the few exclusive PS VR2 games. * Buy With Caution *.


RICHIE’PLANK EXPERIENCE: REMASTERED…

Richie’s Plank Experience isn’t really a game—it’s a VR reaction machine. It’s one of the easiest ways to introduce absolutely anyone to VR: your grandma, your partner, your kids… even the family pet if you’re brave enough. No controller needed—just put the headset on them and watch the chaos unfold.

People will jump, run, scream, or attempt low‑budget flight the moment they find themselves standing on a narrow plank 80 stories up. Keep the play area far away from anything fragile—yes, even the Christmas tree.

A fun surprise: my own X/Twitter and Facebook banner appears on a billboard in‑game, along with ads featuring other PSVR2 community creators. Toast Interactive didn’t have to do that, but it’s a brilliant, heartfelt touch.

Content-wise, there’s more than just the plank.
There are cakes, spiders, and other “fun” surprises waiting at the end of the plank to make your family members scream. There’s also a not‑so‑kid‑friendly elevator button (thankfully toggleable), plus several extra modes: Rocketman fire‑extinguishing race, Rocket race, Sky Brush, a free‑roam flying mode

Native 90Hz, foveated rendering, 4x MSAA, and smooth turning thanks to GameCatto. The city is also noticeably larger in this version.

Only ten trophies and no Platinum. VR veterans won’t find much replay value—it’s short and mostly something you fire up for laughs when guests are over. Richie’s Plank Experience was a fresh idea seven years ago, and while the novelty has faded, the new content and visual upgrades make this PSVR2 version worthwhile—especially if you have friends or family who are new to VR. There’s some jank, but it’s still fun.

* Recommended for VR newcomers. Veterans: buy with caution*.


ROBOQUEST VR…

OH. MY. GOD. Where do I even start with this one? I went into this thing completely blind — yeah, I knew Flat2VR was cooking it up, but I never checked a single streamer clip, not one blogger screenshot… nothing except the official Flat2VR ROBOQUEST VR posts on X. Plus, you know, my own endless hype reposts. That’s just how I roll now: keep myself in the dark so I don’t get too hyped.

So launch day hits, I buy ROBOQUEST VR… and then I just forget it exists because I’m drowning in a ridiculous backlog. Then out of nowhere, a VR buddy on X hits me with: “HEY! Why aren’t you blasting ROBOQUEST VR all over your feed like you do with everything else?” And I’m just sitting there like, “But… but… too many games!” VRacer had just dropped, a bunch of others were piling up — it was absolute chaos.

Little did I know… that chaos was about to level up. Because the moment I finally booted this thing up? Yeah. Full. Guru. Overload. This game is a monster.

And then, about two weeks after launch, believe it or not, I clicked the wrong icon in the PS5 update feed (you know — that awful frontend they should’ve just replaced with the PS4 or even the PS3 XMB). I was gearing up for a VRacer session, headset and Sense controllers already on, so I just let the game load.

Within seconds, I was sold. No annoying bots, no screaming humans, no overcomplicated menu nonsense — just straight into the action. Sure, the hub and the first few rounds felt overwhelming at first, but once it clicked… BOOM. I didn’t touch any other game for over a week. I barely worked (okay, a tiny bit of home office), I didn’t blog, I didn’t repost anything on X — I only played ROBOQUEST VR.

I haven’t been this hooked on a game in at least a decade. The replayability, the satisfying grind, the steady progression through upgrades — it all hit perfectly. For me, it’s like a wild fusion of Unreal Tournament (1999) and Borderlands. Absolutely mental.

I could go into every little detail about the mechanics, how it plays, and all that — but honestly, I’d rather not. I’ll just put it like this: buy it now, and if you hate it, blame me. Send me the bill — as long as you can provide a second opinion for my blog.

The game has a solid trophy list (bugged at launch, but thankfully fixed later). You’re looking at a minimum of 50 hours to complete it — for me, it was closer to four times that. It runs at 120fps with reprojection, and there’s also a 90fps native mode. Believe it or not, I actually prefer the 120fps reprojected option.

There’s absolutely zero jank worth mentioning, and the fun didn’t stop for me until I passed the 200-hour mark. Yes — I played over 200 hours within the first six weeks. Me and the person running the official ROBOQUEST VR X account and I even had a challenge to hit 200 hours before New Year’s Eve… and yeah, I did it.

Yeah, it’s another roguelite — you stack upgrades on top of upgrades, you upgrade your weapons, and then you lose most of it after each run. You die, you respawn, you invest in permanent upgrades, and then you head out to die again. But before that happens, you suddenly realise the weapon you used last run is now actually better because you knew how to upgrade it.

You also get jetpacks, you use perfumes to boost amazing stuff, or you waste them on some crappy trader standing right next to the good one. You level and you level — and honestly, it’s incredible how much there is to do in a game that looks so “narrow” at first glance. There are weapons everywhere, and every single one of them can be upgraded to hell and back. Sure, I hate some of them, but upgrading them was still fun… even if it annoyed me to spend my precious upgrade points on gear I knew I didn’t want in that run.

There are four main worlds, each with a bunch of medium‑to‑large levels — some hidden, some not and yeah, there are multiple branched out ones — all leading up to a boss fight.

Have I said enough? Honestly, I have no idea — I could write about this game for an entire day. And just to make things even worse for my backlog, a co‑op multiplayer update is dropping this month (May 2026). Which means, yes, expect even more delays on my blog reviews, because I’ve already got friends begging to play with me… friends who will probably ignore me for two weeks after launch and then claim they didn’t like it.

The game makes great use of PS VR2’s exclusive features like haptics and adaptive triggers. It’s absolutely wild, so it won’t be for everyone — but come on, guys, buy this game. And if you do and end up hating it, take the challenge I mentioned above.

This is now my most‑played game on PS4 and PS5 across my 20‑year‑old profile. Astrobot is technically on top, but that’s mostly because my youngest son (who just turned six last month) replays it every week from start to finish.


THE ROOM: A DARK MATTER…

I’ll keep this one short. The Room: A Dark Matter is still one of the best VR puzzle games ever made. The story, the atmosphere, the way everything unfolds — it’s top‑tier. The PS VR2 version improves the resolution and framerate, and it’s genuinely satisfying to just stop and look around.

I honestly thought I wouldn’t have to adjust the score at all, since it was already fantastic on PS VR. But… yeah, the same issues are still there. There’s still a bit of jank, and there are still moments where the fun dips (as I’ve said earlier in this review series: either I’m getting dumber, or I’m simply done with puzzle games). That said, the puzzles do make sense here, which helps a lot.

The unexpected downside? Click turning. Still. In 2026. How is that even possible when basically everyone who played it on other platforms begged the devs for smooth turning? And to make things stranger, there’s no platinum trophy — and the trophy list that is there is… weird. Just weird.

Now for the good stuff: it’s a free upgrade from PS VR, the resolution is better, the visuals are super crisp, and the presentation is excellent. The sound design is fantastic, the atmosphere is thick, and it will absolutely creep you out while still pulling you forward. I spent around eight hours on it back on PS VR; this time it took me about three, since I remembered some of the puzzles.

*First‑time player and into puzzle games? Buy it immediately. Returning players? Beware of the lingering jank. As always, my score reflects jank and fun — mostly nothing else*.


RUNNER…

Anime games on PS VR2 are sadly still a rare sight. Thankfully, Runner scratches at least part of that itch. It’s a slick, stylish racing game that, to be completely honest, I’m still not entirely sure how to properly play.

Back at launch, I somehow managed to complete levels 1 and 2. I fired the game up again for this thread — something I probably should have done back in 2023 — and immediately fell in love with the presentation and the incredibly arcade-like gameplay all over again.

I continued from my old save and… yikes. The game dropped me straight into the boss fight on level 3. Talk about being thrown directly into madness. By the time I finally defeated the boss and cleared the stage, the in-game timer claimed it had taken 31 minutes. When I checked my actual watch, though? 94 minutes had passed. Sweaty, tired, and completely exhausted.

That was when I remembered the patch notes that appeared when booting up the game: “Thanks to player feedback, we have now made the game easier…” and all that. If this is the easier version, then no wonder I gave up back then.

Turns out the patch changes only apply if you start a completely new game. The moment I realized that, I switched it off immediately. I’m definitely not replaying everything from scratch just yet, especially not with that boss fight waiting for me again anytime soon.

The controls are somewhat similar to Retronika. You ride a futuristic bike while either shooting enemies or defending yourself using a shield. Pulling out either your gun or shield makes steering more difficult — and unlike Retronika, Runner features proper sharp turns and demanding road layouts. Using both weapons at the same time causes the bike to stop completely. Shooting is handled through Sense controller motion aiming, while steering is done with the analog sticks.

Unlike Retronika, however, this game feels far more inspired by Chase H.Q. — that classic arcade formula of high-speed driving, shooting, and eventually slamming into brutally difficult boss encounters.

* All of this takes place in a futuristic, ultra-fast setting with surprisingly solid controls and fantastic arcade energy. Sadly, the game is almost too difficult for its own good. Maybe the restart-and-patch route makes things easier — maybe not. Upgrades also seem to be limited to between stages only(?). Either way, don’t expect this to be a casual pick-up-and-play driving shooter. Runner absolutely wants to test your patience*.


RUSH: APEX EDITION…

Rush: Apex Edition is yet another banger from one of the best VR developers out there, Binary Mill. It’s an upgraded version of the original PS VR release, and while that version was already superb, they still went out of their wingsuits to make this one even better.

This is an excellent game, though the campaign ramps up in difficulty fast. Online play is fantastic, with up to 12 players at once, and the lobby system is downright hilarious — you can annoy everyone with paintguns, throw junk at them, and generally cause chaos before the race even starts.

The upgraded visuals, higher resolution, cleaner presentation, and full use of PS VR2 features — plus native 90fps — make this an absolutely perfect “throw this at first‑time VR players and watch them scream” game. There’s basically no jank, but it does demand training and skill if you want to get good.

Even the trophy list is awesome. Binary Mill clearly listened to the VR community on X, and the whole team is exceptionally cool and open — very much like the Of Lies and Rain devs — always willing to tweak and improve the game based on community feedback. (GAMECATS RULEZ.)

* Buy it now. Don’t hesitate. The immersion, the fun, the value for money — go go go. Show them we really wanted this game*.


Summary:

And there you have it — number 18 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon it arrives. Stay tuned!

Games not reviewed (for part 18):  

  1. Ruinsmagus (Need more time).
  2. MYST
  3. Riven (MYST 2)

Thank you for your time; I hope you enjoyed it.


Experience expert security system installation & low‑voltage services across North & South Carolina with 360 Technology Group — your local, customer‑focused partner for over three decades.

Author: 360 Technology Group