The way games make money has changed dramatically over the past decade. What started as a fairly simple transaction — buy the game, own the game — gradually gave way to something far more layered. Today’s players navigate seasonal battle passes, rotating cosmetic stores, premium currencies, and subscription tiers before they’ve even touched the core…
The post How Video Game Monetisation Models Have Evolved Beyond Loot Boxes appeared first on Invision Game Community.
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Author: 360 Technology Group




