“We talked to the Halo folks”.
We’re getting closer and closer to the release of The Outer Worlds 2 this October, and speaking to The Guardian as part of a new interview, Obsidian has revealed how Halo Studios helped with this highly-anticipated sequel.
In the interview, game director Brandon Adler explained that after The Outer Worlds 1 came out, the team went and did a “full breakdown” on Destiny because they felt the gunplay needed improvement, and then talked to the Halo Studios team about to implement effective gunplay as well.
Read the full article on purexbox.com
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Author: 360 Technology Group

