
Earlier this month, Ori developer Moon Studios announced the 1.0 launch date of No Rest for the Wicked, its isometric Soulslike fantasy action RPG. The Austrian studio’s new project will exit early access in October on PC and PlayStation 5, while Nintendo and Xbox fans will have to wait longer, primarily due to ongoing optimization on the weaker Series S and Switch 2 consoles. Following the release news, we had the opportunity to interview Moon Studios CEO and Creative Director Thomas Mahler. Throughout the conversation, we delved into the aforementioned decision to postpone the game on Nintendo and Xbox consoles, […]
Read full article at https://wccftech.com/no-rest-for-the-wicked-1-0-interview/
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Author: 360 Technology Group

















