The massively multiplayer online role-playing game has grown into a virtual social space and part of daily life for thousands of players
In a small stone chapel, on the edgelands of a medieval wilderness, two women are getting married. The attenders are draped in rainbow capes, glowing armour and top hats. A scantily clad, muscular man with angel wings officiates the ceremony. Over the heads of the two brides hover the words “I do” in bright yellow text. This is RuneScape, a massively multiplayer online role-playing game (or MMO) set in the Tolkienesque realm of Gielinor. Turning 25 this year, it has, over its lifetime, become a crucial virtual social space and part of daily life for thousands of players.
Lancashire-born Amelia, one of the pixelated newlyweds, met her wife on a dating app but first bonded through their love of the game. “Our first and second date was pretty much exclusively talking about RuneScape,” she recalls. Four years later they were married, shortly followed by their in-game ceremony. Morgan – a 26-year-old from the Midlands – is one of Amelia’s closest friends. They met through the game and run UWU Girls together, a RuneScape clan that Morgan founded in a bid to cater to players across the gender spectrum. “We do IRL meetups, and for a lot of these women, it’s been their first meetings with strangers online – and that’s the same for me.”
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Author: 360 Technology Group












