Agent 64: Spies Never Die, the retro first-person shooter inspired by the classic spy games of the Nintendo 64 era, will launch for PC via Steam on August 11, 2026 and it’s fair to say I am excited. I once spent an entire Christmas Day playing GoldenEye and ignoring my entire family, apart from Christmas Dinner and then having a massive row with my girlfriend who had got it into her head I was being ignorant. It was GoldenEye!
Developed by solo creator Replicant D6, Agent 64 casts players as sharply dressed secret agent John Walter, who must prevent his arch-enemy Dominic Pulp from carrying out a series of suitably ridiculous villainous schemes.
Its 14-mission story campaign can be played alone or cooperatively, with objectives including rescuing hostages, recovering secret plans, adopting disguises and eliminating heavily armed guards. Objectives can be completed in any order, echoing the open-ended mission structure of games such as GoldenEye 007 and Perfect Dark.
Agent 64 also uses escalating difficulty levels that introduce more complicated challenges rather than simply making enemies tougher. Completing these objectives will unlock additional maps and character skins.
Combat mixes rapid hip-firing with more precise aiming down sights, while body armour can be found throughout levels to help John survive larger encounters. The available arsenal ranges from machine guns and remote mines to more experimental weapons such as plasma rifles.
Multiplayer will be a major part of the package. Up to four players can compete through local split-screen, while online matches will support eight human players and up to eight additional bots.
Available modes include traditional Deathmatch, a king-of-the-hill-style option called Zone and Briefcase, in which agents compete to hold classified documents for as long as possible.
Players will also be able to customise matches with more than 70 cheats and modifiers. These include big-head mode, melee disarms, slower bullets and Paradox Mode, which randomly changes each player’s weapon during a match.
“Rare’s classic shooters were my favorite games as a child, and there’s so much fun from the N64 era that feels totally forgotten today,” said solo developer Replicant D6. “Agent 64 takes all of the adrenaline-fueled memorable moments from the classics, trims out the limitations, and adds in my inspirations from modern action film classics like John Wick. Gamers who played Rare’s beloved titles will feel immediately at home, and those who haven’t will discover a new love for a benchmark era of gaming they missed out on.”
Console versions of Agent 64: Spies Never Die are also planned, although their release dates have not yet been announced. The PC edition will support English, French and Japanese when it arrives on Steam on August 11.
The post Bye-bye family – GoldenEye-inspired Agent 64: Spies Never Die launches on PC in August appeared first on The Escapist.
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Author: 360 Technology Group
