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Blizzard Announces Launch of World of Warcraft: Forever Amidst Classic+ Deliberations

Blizzard expands its titles with World of Warcraft: Forever and an open-world StarCraft shooter, while Valve's Steam Frame VR heads to market.

Blizzard Entertainment took the spotlight with several major announcements, including confirmation of the long-speculated “World of Warcraft: Forever.” This announcement came during BlizzCon 2026 and marked the official presentation of what fans have been calling “Classic+.” Eurogamer confirmed the news, detailing that this is not mere nostalgia but an expanded and evolved version of the classic MMORPG. According to Kotaku, the game will feature PvP progression and impose some restrictions on add-ons, with no option for shaman tanks at launch—all pointing to a mix of familiar and fresh elements designed to reinvigorate the franchise.

Moreover, Blizzard is broadening its horizons with an entirely different take on the iconic StarCraft series. As reported by Eurogamer, the storied RTS series is being reimagined as an open-world shooter slated for a spring 2030 release. This shift diverges drastically from StarCraft’s traditional gameplay, potentially attracting a new audience while raising questions about how these strategic sci-fi roots will translate into a shooter format.

On another front in the gaming hardware sector, Valve is gearing up for the release of its much-anticipated standalone VR headset, the Steam Frame. According to a report by Eurogamer, this headset, which comes with hefty price starting at £889, finally opens its sign-ups today after years of buildup. This represents Valve’s most significant hardware push since the release of the Steam Deck, and it’ll be interesting to see how the market responds, especially given this entry’s high cost amidst a growing yet competitive VR space.

In other gaming industry news, Rockstar Games has been fairly quiet about the much-anticipated “GTA 6,” but they have announced one prominent voice actor. As Eurogamer reports, Stephen Root, known for his work on “King of the Hill,” is set to join the cast, adding a notable name to the project’s slow-brewing public profile.

Finally, the new “Diablo” sequel is stepping back from Diablo 4’s fixed open-world structure. As Polygon reveals, Blizzard is revisiting its roots in procedural generation for “Diablo 5,” addressing some player feedback from the previous installment and aiming to regain the series’ traditional exploratory randomness.

All these developments paint a mix of nostalgia and innovation across Blizzard’s flagship series, alongside significant hardware advancements from Valve, marking a dynamic period for some of the industry’s larger players.