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Quake Champions Moves to Paid Model, Drops Microsoft Store Version

Quake Champions transitions from free-to-play to a paid model, streamlining its availability to Steam.

In a noteworthy shift for Quake Champions, the game is transitioning from a free-to-play model to a paid product. As reported by Eurogamer, this change marks an end to the title’s availability on the Microsoft Store, consolidating its presence to Steam. Released eight years ago by id Software, Quake Champions was originally positioned as a free-to-play shooter but will now require purchase. This move could streamline operations, focusing resources on one platform rather than multiple stores, but it’s a significant shift in strategy for a game that’s been free for most of its life.

FromSoftware’s Sekiro Anime Makes Format Switch

FromSoftware’s popular game Sekiro: Shadows Die Twice is making its way to screens in an unexpected format. The upcoming anime adaptation, “Sekiro: No Defeat,” will stream on Crunchyroll in January 2027 but will do so as an eight-episode series, rather than the initially presumed film format, according to Polygon. This format change could allow for a deeper exploration of the game’s rich stories and characters, appealing to fans of the game and anime alike.

Star Wars Gaming Trends Continue with Galactic Racer

Star Wars: Galactic Racer is the latest entry in a growing trend within the Star Wars gaming universe to diversify gameplay styles. According to a Kotaku article, this racing game adds to the variety that fans have seen in recent years, moving away from the franchise’s usual reliance on third-person action and shooters. By tapping into different genres such as racing, the Star Wars franchise continues to expand its appeal and explore the extensive possibilities within its universe.

Ubisoft’s Canceled Legend of Zelda Spin-Off Concept

In a surprising industry tidbit, Ubisoft had reportedly been developing a Legend of Zelda spin-off focusing on the character Ganondorf. This project came to light in a Kotaku report, which stated that although Nintendo appreciated the concept, they ultimately decided not to move forward after reviewing a prototype. The idea of a Zelda spin-off from a third-party studio like Ubisoft was intriguing, signaling Nintendo’s flexible approach to its IP management, though the project remains unrealized.