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Silent Hill f: How To Solve the Locker Puzzle

Silent Hill f: How To Solve the Locker Puzzle
Silent Hill f: How To Solve the Locker Puzzle

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Out of all the puzzles in Silent Hill f, the Locker puzzle is easily one of the most intricate, specifically due to the amount of exploration you have to do around Ebisugaoka Middle School in order to get all the information you need.

In fact, in order to have a completely full journal with all the hints you’ll use, you’ll have to explore the entire school down to every classroom. There are so many pages strewn about that’s packed with so much information, missing a single page could make or break your problem-solving depending on the difficulty.

Thankfully, the way to decipher the code is the same in all difficulties: each number corresponds with a letter, and you have to figure out the numerical equivalent of a worded code. Hinako is clearly annoyed by this, writing in her journal that secret codes are “all the rage these days,” which is hilarious in a Silent Hill way.

In fact, all but one locker has the exact same combination across all playthroughs. Every student, except for Asakura Ayumi, has unchanging locker combinations that players can easily memorise for New Game+.

Unchanging Locker Combinations

Where to Find Them

For these unchanging locker combinations, some students will reveal a code outright (via Origami of Grievances), or you’ll have to figure it out based on the hints you find around the school.

Students would write notes to each other about these codes, and you can use the examples that are already provided in order to decipher the locker combinations.

Aoi Takeshi

Aoi Takeshi is the first locker that you can find, and it’s the only one immediately available. However, there’s no hint about what his code might be — and you won’t know unless you explore around. In one of the classrooms, you can find an Origami of Grievances tucked into a cubby, and reading it reveals the code to be Aoi’s name.

With the documents you found throughout the school, you’ll learn that the numerical equivalent of Aoi is 401.

Using the code, you can unlock Aoi’s locker. Within his locker is another Origami of Grievances, but it’s about another student’s locker combination: Suga Yosie.

Suga Yosie

Upon unlocking Aoi’s locker, you find an Origami of Grievances about Suga Yosie. Specifically, Aoi had figured out her locker combination, but was worried upon realising that it looked like a cry for help.

Since it’s a three-digit code, some may think that the code is actually Japan’s equivalent to 911 — 119 — but the answer is simpler than that, thankfully.

It’s not clearly revealed, but this code is a numerical version of Morse Code’s S.O.S. distress call, a cry for help. Try not to get the Arctic Monkeys stuck in your head, because when converting the letters to numbers, the code for this is 505.

Tsuchiya Taiko

While exploring around the school, you’ll find another Origami of Grievances on the second floor resting on a classroom chair. In the origami, a girl talks about how “TT” is the most disgusting person she’s ever met, and wants someone to ruin her locker. After this request, she reveals the code right away: 377.

Looking through the locker names, only one person has the initials T.T., and it’s Tsuchiya Taiko.

When you put in her locker combination, players are able to get the Wolf Omamori charm, which makes weapons deal additional damage when their durability is high. On New Game+ playthroughs, you’ll get an offering instead.

Story Difficulty

An Easy Equation

Now, onto the actual puzzle itself: Asakura Ayumi’s locker code is the one that changes with each difficulty, so players can’t just assume every single locker is the same. Her locker just so happens to be the most important one, too, since it contains the key to the Key Box, which has the Mountain Key that players need to progress.

On any difficulty, players will find Asakura’s classroom in one of the Stairwell classrooms. Her desk location is written up on the teacher’s podium, but it’s also the only one with a book and key on the desk. This key, by the way, is for the locker room itself, so you’ll obviously need to pick it up.

The book changes on each difficulty, providing Asakura’s locker combination. Specifically, they’ll read how much she loves something, so much so that she made it her combination (to which, Hinako comments on being childish).

On Story difficulty, Asakura talks about how much she loves the sea, so much that that’s what she chose as her combination. Following the same alphabet-to-number conversion as all the other locker combinations, players can deduce that her code is 534.

Hard Difficulty

Wait, What’s “B?”

On hard difficulty, there are way more papers strewn about the school that help give hints on converting letters to numbers and vice versa. One of these letters you’ll need to know is B, because Asakura’s textbook (and locker combination as a result) is different this time around.

Upon reading, players will learn that Asakura’s current hyperfixation is about buses. This may seem silly, but the amount of foreign exchange students I see in absolute awe that the “American yellow buses are real” tells me that she shares that sentiment, at least to some capacity.

With that in mind, convering Bus to numbers turns her code into 865.

Lost in the Fog Difficulty

Time to Eat

On Lost in the Fog difficulty, Asakura actually doesn’t come right out and say what she’s currently obsessing over in her textbook. Instead, she rambles on about what it is in relation to what it could be. She describes how this thing can be fried, baked into cake, poached and even boiled.

With this little riddle, players can deduce that she’s talking about eggs, making that her locker combination. However, of all the hints given by the school documents, there’s indication of what the letter G could be. Thankfully, it’s not a trick question, since 9 easily looks like a lowercase G.

With that in mind, egg in numerical form is 399, and that’s her locker combination. From there, players can get the key and get out, but be ready for several scarecrows to try and jump you.


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Author: 360 Technology Group