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Horizon Hunters Gathering is Hosting a Second Playtest on May 22-25 With New Hunters, Content, Region, and More

Off the heels of Horizon Hunters Gathering‘s first playtest in February, developer Guerrilla Games has announced in a PlayStation Blog post its planning another playtest for later this month that’s set to kick off on May 22nd going through the weekend until the 25th. Once again the game will be playable on PC via Steam and PS5 consoles, that players will only be able to register for either platform only through PlayStation’s Beta Program.

Those who played the first Horizon Hunters Gathering playtest, it won’t be the exact same experience as Guerrilla’s game director, Arjan Bak revealed in the post that its live service game will get added content in the second go-around. Players will get more choice in the Hunter they choose with two newly added Hunters, Ensa and Shadow joining the roster alongside Rem, Sun, and Axle. The playtest will also feature a playable episode, added difficulty, a new region to explore, and more. The full details of the content that will be in Horizon Hunters Gathering‘s second playtest is down below.

  • Two New Hunters – Aside from Rem, Sun, and Axle (who have each received improvements.), you can now get to know Ensa; a charismatic Oseram smuggler with a mercenary past. Or the mysterious Shadow, a Carja covert operative who commands a fearsome Stalker machine. We will be sharing a little more about them in the coming weeks.
  • A Playable Episode – Episodes play a central role in the game’s narrative campaign by introducing new mysteries, characters, and mechanics. Pick your Hunter, ready up, and head into the wilds to save Ashwater Valley from a horde of machines.
  • Added difficulty – Two familiar game modes return with higher stakes than ever, as the war against the machines continues to ravage the wilds:
    • Machine Incursion is a high-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss. To make things more interesting and encourage you to return for an even greater challenge, we’ve added two additional difficulty modes: Hard and Merciless. We dare all Hunters to try and beat a Thunderjaw and a Ravager at the same time
    • Cauldron Descent is a longer, multi-stage trial pushing Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them. Coordination and teamwork with other Hunters here are key to success, and our second playtest features even more challenging rooms to explore.
  • New Region – Travel to Breakers’ Bounty, featuring dense jungles and ravaged ruins bordering a scorching desert home to dangerous machines, in order to save the Oseram and stop the incursion. You’ll also still have access to Devil’s Thirst, and of course the Gathering: the central social space where you can meet other players, build your loadout, and customize your camp.
  • Play your way – Training Modules have been added to improve general onboarding for the game and its systems. For players wanting to master the hunt in Solo Mode, Hunter NPCs will be available for this playtest during Episode or Machine Incursion modes. These NPCs (either Rem, Sun, or Axle) offer battle assists where possible or can automatically fill an empty spot on a three-player team.

No new details on when exactly Horizon Hunters Gathering is releasing, not even sure if it is coming this year on its confirmed platforms of PC and PS5.


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Author: 360 Technology Group