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Strictly Limited’s – I-Robot PlayStation PS VR2 – Loot Crate?

I’ve had my fair share of quirks with Strictly Limited over the years. Most of the issues were either endless waiting times or the occasional product that felt… well, cheap. But is the company outright bad? Have they ever ripped me off? No — they haven’t. Still, I eventually stopped buying their overpriced” limited editions, just like I stopped buying from their even more overpriced rival.

So What Happened?

It all came down to two major disappointments: the Ultracore collector’s edition and the Ninja Saviours collector’s edition. Both were follow‑ups or reimaginations of Amiga classics — and both were genuinely good games — but the collector’s boxes themselves were such a letdown that it pushed me over the edge. After that, I decided to call it quits.

And honestly, it wasn’t just the quality. My mancave was getting full, my shelves were groaning, and my girlfriend was getting more and more frustrated with the growing mountain of “limited” boxes. At some point, something had to give.

MAGAZINES, OLD CONSOLES, GAMES AND BOXES HAD TO GO…

My mancave was full, and selling stuff was out of the question… or maybe it wasn’t. A few things did go — mostly old computer magazines and those huge mother‑F‑big game boxes 🙈.

But the regret hit fast. I’m talking two minutes before even putting the listings up. And then the memories came flooding back: I’d already sold my Dreamcast, my Xbox, my Sega Master System, my Sega Mega Drive, my Nintendo 64, and all of them with stacks of games. I even dumped a bunch of Loot Crates, too.

Now? Yeah… I regret it even more now when I am writing about it here.

But at the same time, I never really used any of it. So maybe it was good riddance. Maybe. Collector logic is a dangerous thing.

PlayStation VR2 Compatible, Look AT That Shiny Box…

With the past disasters behind us, let’s look forward — because today something genuinely special hit my mailbox. The rare‑to‑be PS VR2 (and flat PS5) game I,ROBOT by Jeff Minter and the crew at Llamasoft, published by Atari and released physically by Strictly Limited, finally arrived. And the strangest part? I actually did order it… last week… and it was cheap. How bizarre is that?

After years of delays, overpriced boxes, and collector heartbreak, suddenly a Llamasoft title just shows up at my door like it teleported there. It almost feels like Strictly Limited is trying to redeem themselves — or maybe the universe glitched for a moment.

And before I forget: massive shout‑out to Savage Gamer on X. Check out his profile and give him a follow — it’s absolutely worth your time.


I already reviewed the game in the Every PS VR2 Game Reviewed series, but I have decided to include it here too:

Oh, how I love Jeff Minter’s games. I’ve followed him since the early ’80s, and just about every single title he’s released has ended up as a Game of the Year contender in my book.

I, Robot is one of those peculiar, oddball creations that could only come from Minter’s mind — a game like no other. It’s chaotic, hypnotic, and unapologetically weird… and that’s exactly why I adore it.

Originally an Atari arcade game from 1984 designed by Dave Theurer, this re-imagined version reboots the concept through Minter’s kaleidoscopic lens. The PSVR2 edition transforms it into a colourful, sensory overload filled with bizarre sound effects, pulsating rhythms, and dazzling visuals that look absolutely stunning through the OLED lenses.

Gameplay is split into several distinct modes. The main one features a Gridder-style mechanic where you glide across tiles to colour them in — complete them all, and the level is done. Then there’s a tunnel shooter sequence reminiscent of Polybius on the original PSVR, and finally an arena-style shoot ’em up where you clear waves of enemies to advance.

It’s not exactly a “showcase” title for PSVR2 in the traditional sense, but for retroheads and Minter fans alike, this is pure gold.

The game runs at what appears to be a native 120 fps, with razor-sharp clarity and that signature Llamasoft flair that never fails to melt your brain — in the best possible way. * Fun, awesome and odd – not for everyone though *


The actual game box is well made, great use of colours, and it will fit nicely next to my other Jeff Minter games collection (ranging from the early eighties to now, btw)

When I look at this game box, I start to wonder how it could be possible that games like Polybius and TxK never got a physical edition. IMHO, this is a disaster; Jeff Minter’s games need to be served better.

Strictly Limited Loot Crate? That’s Honestly The First Thing That Came To Mind.

As a collector, I expected the usual routine: the game arrives, I crack open the mailer, check the condition, slide it onto the shelf, and admire it like a trophy. But this time, when I opened the box, there were six unexpected extras staring back at me — and suddenly, Strictly Limited had my attention again.

For a company known for tight budgets and minimalist packaging, this felt like a genuine shift. They didn’t just toss in filler; they included items with real collector appeal. Quality pins, a metal coin, stickers — the kind of small but meaningful bonuses that make a physical release feel curated rather than mass‑produced.

And yes, some collectors scoff at cross‑promotion merch, but I don’t. I actually like it when companies slip in items from other games. It’s part of the fun — a little nudge toward discovering something new, a reminder of the wider ecosystem of niche titles we love to chase.

Inside the box was a Bubble Bobble pin, a Cannon Dancer coin, a Deathsmiles I+II pin, and three stickers tied to games I’ve never even heard of. But that’s the charm: unexpected, quirky, and absolutely shelf‑worthy. For once, Strictly Limited delivered something that felt like a proper collector’s bundle.

Buuuuuuuuut… There was one more thing in the box that rubbed me the wrong way.

A NINJA SAVIOR KEY CHAIN???…

As a collector, this one hit me right in the spine.

I remember seeing this keychain before the Ninja Saviors Collector’s Edition was even announced. I’m almost certain it was shown somewhere back then — and now here it is, casually tossed into a random Strictly Limited shipment instead of being included in the actual CE box where it clearly belonged.

And that’s what stings.

This is a pretty damn cool item, the kind of thing that should’ve been front-and-centre in the Collector’s Edition — not hidden in a surprise merch bundle months or years later. It honestly makes me wonder if this is yet another sign that Strictly Limited messed up the Ninja Saviors CE early in production. A black box, a black slipcase, and now this keychain floating around outside the CE? It paints a picture… and not a flattering one.

– But hey, maybe it’s just a PR stunt. Maybe they’re dangling this keychain in front of us collectors to tempt us into buying big Collector’s boxes from them again. Wouldn’t be the first time a company tried that trick.

And here’s the worst part: I really want to use this on my actual keyring. But I’m terrified it’ll snap. So instead, it’ll probably end up on display next to the Collector’s Edition — yet another trophy in the shrine of “cool things I’m too scared to actually use.”

THE END, THE VERDICT, THE UNEXPECTED BLOG POST…

And that’s the full haul — everything that came in the package, gathered into one satisfying collector’s spread. A small delivery, sure, but absolutely worthy of its own spotlight. These unexpected moments, the surprises, the oddities, the little jolts of nostalgia and confusion… they’re part of what makes collecting fun in the first place.

Thanks for reading, and for dropping by the blog once again. Rock on — and catch you later on.


Experience expert security system installation & low‑voltage services across North & South Carolina with 360 Technology Group — your local, customer‑focused partner for over three decades.

Author: 360 Technology Group