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We got a chance to try Fellowship Season 3, and melee DPS players might have a new staple

We got a chance to try Fellowship Season 3, and melee DPS players might have a new staple
We got a chance to try Fellowship Season 3, and melee DPS players might have a new staple

Fellowship Season 3 commences on June 22, 2026, and with it comes a whole lot of changes to the game. The community feature is arriving, a new DPS hero, alongside a new vampire blood magic theme named the Heskyr, making their way in. It means there are new seasonal mechanics, and two additional dungeons scattered through the levelling and tiers, too.

Amongst the new season, we got a chance to try out the new season, playing with Hamish, and managed to clear the two dungeons on trial, all the while playing Gunde, the new DPS hero, after season 2 dropped a tank and healer.

Gunde’s playstyle in Fellowship offers a simpler melee DPS learning curve, but there’s still complexity there

Image via The Escapist / Chief Rebel

Gunde, for the most part, is a very simple-to-learn DPS hero. His main thing is that when you hit an enemy, it gets a bleed stack. You have single target skills that stack the bleed, and you have a very low CD AOE that stacks the bleed. Then, there’s longer CD skills that do bigger single target bleed applications, and a spinning axe cleave skill, which also stacks bleeds. From there, you have special skills that proc to deal more damage and convert the bleeds into higher stacks. There’s also a special mechanic you can pick up and spend, which sees you ramp your damage up too.

Now, the interesting thing here is that Gunde has pretty strong AOE DPS, thanks to easily spreading those DoTs around with big-hitting AOEs. He also offers decent single target damage for those reasons.

But, there’s decent complexity there too. You can pile up a lot of these stacks, and then pop them for some smart pack clearing potential on higher keys. I only got an hour with him, so I don’t fully know just how strong his kit really is just yet. But, Gunde seems to have that key pack melting potential by shredding through tougher or larger packs for certain routes. Chances are, some comps might be able to really push his efficiency.

For the more casual player, it’s great to know there’s a staple DPS that both AOEs and single targets well. It feels much better to play than Mara, which requires a lot of investment, and Taric, too, since he has a bit of clunk to him.

If you’re a melee DPS player, chances are Gunde is your new favorite hero.

The new loot system

As previously announced, a new loot system is coming, and the perks seemingly add a lot to the game.

We got some gear that gave us benefits to crit, for example. The traits also come with their own tab to see what you have and what thresholds you need to hit to get certain bonuses.

It feels very ARPG, and the build potential for theorycrafting perfect pieces with the perfect new loot affixes seems like it adds a lot of longevity to end-game grinders, and noticeable stat weighting for those who think they have a great piece versus how much value an affix set has to offer. Should be quite interesting to engage with for the new season.

The new dungeons

Image via The Escapist / Chief Rebel

We managed to try the pinnacle dungeons, named Ruins of Regath, which is a blood-themed level. Scattered around the map are blood carriers that you bring blood orbs to. Giving these key pillars blood orbs eventually unlocks the last boss.

It’s more akin to Urrak Markets, where there’s a bit more map design freedom to create your own route, ultimately having to go to set destinations to unlock the final boss, all the while making sure you get enough for the pack completion percentages.

The other, named Scryer’s Peak, is a more levelling dungeon, set in a sort of vampire fort. It’s a one-boss dungeon, but the boss has quite a few mechanics. There’s a sequence where the boss will link the party into groups of two. The further away you are from each other, the more damage you take. The boss then fires lines out, and if a player is hit, both are stunned. So, it feels like everyone needs to really coordinate for this phase.

While this is going on, pools of blood fall from the sky, which grant stacks of damage, increasing effects to get through his tanky phases. It feels like a solid payoff for DPS players, even more so for offensive tanks and healers, too.

The post We got a chance to try Fellowship Season 3, and melee DPS players might have a new staple appeared first on The Escapist.


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