“This is basically just homebrew and not a port. You can’t call this a port”.
While the 3DO hardware was certainly capable of rendering polygons, it’s not typically remembered today as a 3D powerhouse.
Instead, its role in the history of gaming is often portrayed as a transitional piece of technology that bridged the gap between 16-bit sprite-based machines and more capable hardware such as the Sega Saturn, Sony PlayStation, and Nintendo 64.
Read the full article on timeextension.com
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Author: 360 Technology Group




















