Xbox sheds jobs at Halo studio, divests Undead Labs, and rumors suggest more cuts are imminent.
This week, significant developments within the gaming industry are being largely driven by structural shifts at Xbox. According to GameDeveloper, Xbox’s ongoing ‘reset’ involves laying off staff at the Halo Studio and divesting from Undead Labs. Compounding this, GamesIndustry.biz reports that a second wave of layoffs may occur this week. This reorganization underlines a broader strategic rethinking as Activision takes on the development of the next Halo title, marking a significant pivot in Xbox’s development approach.
Delays and Developer Challenges
IO Interactive has announced yet another delay for the Switch 2 version of its game, “007 First Light,” which now has a revised release date of March 2027. As detailed by GamesIndustry.biz, the studio attributes the delay to unavoidable circumstances but offers no detailed reason. As the Switch 2 anticipation builds, this repeated postponement could affect consumer confidence.
Industry Earnings and Market Dynamics
Take-Two’s latest earnings report reveals increased losses despite an influx of pre-orders for the highly anticipated “GTA VI”. GameWorld Observer highlighted that this unsettling financial performance demonstrates potential instability, even as the release of one of gaming’s most awaited titles looms.
Meanwhile, in ongoing discussions about market power, GameWorld Observer reports that Valve’s Gabe Newell defended Steam amidst allegations of monopolistic practices, reassuring that customers have substantial choices. This continued discourse reflects broader concern about market concentration in gaming distribution.
Mergers and Acquisitions
Atari is again making headlines in M&A activity, acquiring Hipster Whale, the creators behind “Crossy Road”, as noted by GameWorld Observer. This move expands Atari’s portfolio substantially, signaling their active strategy to enhance their position in the mobile and casual gaming segments.
Other Notable Mentions
Bungie, as reported by GamesIndustry.biz, is making attempts to regain player trust by planning to restore archived content for “Destiny 2” three months after its final update. This initiative could draw back lapsed players and monetize those who still engage with the game.
Also, a mild controversy unfolded at Level-5 as CEO Akihiro Hino admitted to using generative AI in their recent showcase, raising questions about transparency and authenticity in game promotion, according to another GamesIndustry.biz report.

























