Microsoft's failure to sell Ninja Theory could spell closure for the Hellblade developer, amid broader restructuring and layoffs.
Amidst turbulent times for Microsoft’s gaming division, the proposed closure of UK-based studio Ninja Theory raises further questions about the tech giant’s restructuring of its video game operations. Ninja Theory, renowned for their work on the critically acclaimed Hellblade series, is facing potential closure after Microsoft failed to secure a buyer for the studio, according to a report by RockPaperShotgun. This comes as part of a broader effort by Microsoft to streamline their gaming business, which included significant layoffs and studio mergers.
This unsettling news adds to recent reports of tumult within Microsoft’s gaming arm. According to PC Gamer, Josh Daniels, a cinematic director at Halo Studios, was promoted and then laid off in the same week—highlighting the chaotic restructuring processes underway. With 1,600 positions cut earlier and another 1,600 projected, the Xbox division appears to be in a significant state of flux.
AMD Moves Toward GDDR7
Shifting to hardware news, AMD is showing signs of advancing its technology to remain competitive in the GPU market. As reported by PC Gamer, a recent patch for AMD’s Linux drivers includes references to GDDR7 memory, suggesting that their upcoming GPUs may adopt the new standard. This minor code adjustment aligns with industry trends, as Nvidia’s RTX 50-series already utilizes GDDR7, indicating that AMD is preparing to follow suit despite the ongoing memory crisis.
Industry Events and Delays
Looking ahead to industry events, the Triple-i Initiative showcase returns on October 8th in a bid to spotlight indie game developers. GamingOnLinux notes that this event will feature a diverse range of games that might not receive as much attention in other major gaming showcases.
In the realm of game releases, the anticipated JUJUTSU KAISEN RUMBLE: SURVIVATON, developed in collaboration by the creator of Vampire Survivors and Shueisha Games, has been delayed into 2027. GamingOnLinux explains that the delay is to ensure the final product meets quality expectations, which may appease fans but also frustrates those who were eagerly anticipating its release.
Technological Advances in Graphics Standards
On a different note, the Khronos Group has established an EU entity to promote open standards like Vulkan and OpenGL for European projects. The group’s expansion into Europe, as reported by GamingOnLinux, is likely to facilitate the growth of graphics technology within the region, providing European developers with more resources to engage with global graphics standards.

























