CD Projekt's switch to Unreal Engine 5 for The Witcher 4 aims to focus on game development, not technology creation.
Today’s PC gaming news is headlined by CD Projekt’s decision to use Unreal Engine 5 in the upcoming Witcher 4. This change marks a significant shift away from their in-house REDengine, which has powered previous Witcher titles and the controversial Cyberpunk 2077. Amidst speculation linking this move to the technical challenges faced during Cyberpunk 2077’s development, CD Projekt’s co-CEO Michał Nowakowski clarified that the transition was not a reaction to past issues but a strategic choice aimed at focusing on game development rather than technology creation. This development highlights a broader industry trend where studios are opting for established engines to streamline production processes and potentially enhance game stability. More details are in PC Gamer.
Community-driven Enhancements Continue for Thief: The Dark Project
The community around the classic stealth game Thief: The Dark Project remains active and innovative. Despite the anticipation for Nightdive Studios’ official remaster, an unofficial patch known as NewDark continues to offer significant enhancements. The latest update, NewDark 1.29, delivers dynamic shadows, a feature not planned for the upcoming remaster. This demonstrates the enduring commitment of fan communities to keep classic games vibrant and technologically updated. The full story is available at PC Gamer.
Proton Experimental Update Facilitates Game Compatibility
Valve’s Proton Experimental has received an update, addressing compatibility issues for several games, including STEINS;GATE RE:BOOT, the EA App, and Borderlands 4. Proton continues to enhance its performance as a key enabler of Windows game compatibility on Linux and SteamOS. This update ensures a broader range of games remain accessible to Linux users. Details can be found on GamingOnLinux.
Introducing Newcomers to Total War: Warhammer 40,000
Creative Assembly is aiming to simplify the onboarding experience for strategy newcomers in its upcoming Total War: Warhammer 40,000. The developer intends to make the game more approachable by softening the intimidating aspects of its “grimdark” setting. This initiative reflects a growing trend to broaden the appeal of traditionally niche genres. RockPaperShotgun has more on this story here.
Monster Hunter Wilds Ascendance Teases Return of a Notorious Foe
Capcom has announced that Monster Hunter Wilds: Ascendance will bring back one of the series’ most infamous creatures. This move is likely to excite long-term fans of the series who have crafted memories around facing some of its iconic foes. However, newer players from the Monster Hunter World era might be in for a surprise. PCGamesN offers a glimpse of what’s to come here.

























