Atlus's past forays into dark JRPGs reveal a side often overshadowed by its more recent, upbeat franchises.
Looking Back at Atlus’s Darker JRPGs
Polygon offers a retrospective on Atlus’s history with darker JRPGs, particularly highlighting “Shin Megami Tensei IV,” which was released on the Nintendo 3DS thirteen years ago. While Atlus is widely recognized today for its lighter, more socially engaging titles like Persona, the publisher has roots in delivering more intense and serious narratives. This focus on its darker back catalog contrasts with the recent trend of upbeat and socially driven games, reminding longtime fans of the company’s broader capabilities.
The retrospective suggests that gamers who are attracted to the social elements of Persona might be surprised to find darker, more challenging themes in Atlus’s other offerings. This reflects not only the varied potential within the JRPG genre but also the evolution of player expectations and interests over time.
Other Industry Observations and Commentary
Lesser news pieces today include some industry-adjacent stories, such as Kotaku’s exploration of the choreography behind a peculiar monster in the “Resident Evil” film franchise. While the “human tumbleweed” did not hit the final cut as a practical effect, the effort highlights the blend of practical and digital techniques that films increasingly rely on, showing the game industry’s influence on visual storytelling.
Additionally, a claim by rock producer Todd Rundgren, covered by Kotaku, has attributed the rise of artists like Taylor Swift to men spending too much time with video games instead of making music. This somewhat provocative statement underlines ongoing debates about the cultural impact of gaming and its role in the broader entertainment industry.
While these latter stories provide some cultural context, the primary focus remains on the history and impact of JRPGs, particularly the evolution of Atlus’s work and its significance in the gaming world today.

























