Valve introduces significant changes in Steam Beta while Ubisoft may drop the Connect launcher requirement on Steam.
We begin with two major platform updates affecting Steam users. Valve has introduced a substantial overhaul in the latest Steam Beta for September 9th, featuring several additions and modifications aimed at enhancing user experience. As reported by GamingOnLinux, the update includes a new “Big Art Mode,” a screensaver, changes to Proton options, and an easy toggle for Desktop Mode for SteamOS users. These changes reflect Valve’s ongoing commitment to cater to both desktop users and those engaging with SteamOS systems.
Meanwhile, Ubisoft may soon make a surprising shift with how its games are accessed on Steam. As noted by Rock Paper Shotgun, Ubisoft plans to test a tool that allows players to access features typically tied to the Ubisoft Connect launcher directly through Steam, eliminating the need for the standalone launcher. This development, while not confirmed publicly, is visible in an announcement post on Steam only accessible to players who already own ‘The Lost Crown’ on Valve’s storefront.
In regulatory news, Australia has introduced new age verification requirements on Steam for accessing mature content, which mandates users to provide a credit card on their account. This move, reported by GamingOnLinux, is intended to ensure compliance with age restrictions but may raise concerns amongst privacy-conscious users.
On the technological innovation front, PC Gamer reports Electronic Arts has confirmed the use of AI-generated voices in “NHL 27.” This decision aims to introduce more variety and flexibility in response to feedback and changes, yet it also stirs continuous debate regarding AI’s role in game development and the implications for voice actors.
Lastly, Creative Assembly is working on making ‘Total War: Warhammer 40,000’ more inviting for newcomers to strategy games, according to Rock Paper Shotgun. The effort to make the game accessible reflects a broader trend within the industry to lower the entry barrier and attract a wider audience.
In summary, these developments showcase ongoing shifts in both game technology and accessibility, as platforms continue to evolve and adapt to user needs and regulatory landscapes.

























