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Control Resonant lets Remedy’s creativity shine, so avoiding generative AI was a “pretty natural” decision

Control Resonant is looking set to deliver that beautiful fusion of visuals, sound, and narrative that makes Remedy Entertainment’s games such a treat for the senses. I came away from my recent preview of the action game very satisfied that the developer is continuing to excel in the areas it always has done. While I was there, I had the opportunity to chat with Lead Gameplay Designer Sergey Mohov, so I took the chance to ask him about the likes of the new enemy designs, the studio’s decision to steer clear of gen AI use, and whether we can expect a similar musical spectacle to the first game’s iconic Ashtray Maze.


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Author: 360 Technology Group