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Rockstar Faces Legal Battle as Hearing on GTA Firings Commences

Rockstar's legal dispute with former staff and the IWGB enters a critical phase amid statements and rallies.

Today’s briefing highlights a critical juncture for Rockstar Games and their ongoing legal drama with former employees. The company, embroiled in a dispute that has drawn significant attention, has started the final hearing regarding the termination of staff last year. Rockstar has firmly reiterated their stance, rejecting all claims made by the union and pledging to defend themselves “vigorously” at the tribunal. Meanwhile, the Independent Workers’ Union of Great Britain (IWGB), along with the dismissed employees, continues to voice their allegations, even organizing a rally at the tribunal venue coinciding with the hearing, which is set to last until mid-October. This case not only brings labor issues in the gaming industry to the forefront but also highlights the increasing role of unions as workers seek more rights and protection. The full story can be read on Rock Paper Shotgun.

Industry Shifts and Union Movements

The landscape for game development and publishing continues to evolve with notable movements in both labor rights and game publishing strategies. In a significant labor rights victory, unionized Blizzard workers have ratified a contract providing them a say over the use of generative AI and safeguarding against future layoffs. This contract mandates discussions between Blizzard and its employees before adopting genAI tools, alongside ensuring that laid-off workers have a chance to be rehired for open positions within a specified period. This development, reported by Rock Paper Shotgun, underscores growing efforts to secure labor conditions in the gaming sector.

Platform and Publishing Developments

In the realm of game publishing, Hideo Kojima’s upcoming action game “Physint” has switched its publishing allegiance from PlayStation to Xbox. This move, reportedly precipitated by Sony’s initial plans to cancel the game, has likely increased the chances of a PC release. The announcement comes amid a broader strategic shift as Kojima Productions seeks stability and broader reach for its projects. Both Rock Paper Shotgun and PCGamesN elaborate on this surprising but strategic pivot in Kojima’s publishing plans.

Meanwhile, Ubisoft appears to be moving towards a launcher-free future for their games on Steam, beginning with “Prince of Persia: The Lost Crown.” The company’s new Steam tool bypasses the need for the Ubisoft Connect launcher, incorporating features like cross-progression directly via Steam instead. This development, as noted by PCGamesN, signals a possible shift in how major publishers integrate their games with the Steam ecosystem, potentially streamlining access for players.

Elsewhere in announcements, the “METAL SLUG ULTIMATE COLLECTION” is set to release on Steam in 2027, as reported by GamingOnLinux, giving fans a comprehensive package of the classic arcade series.

Valve has also continued to position itself as a facilitator for game developers on PC. At GDC 2026, Valve’s presentation highlights their ongoing efforts to support developers within the Steam platform, reflecting their commitment to maintaining PC as a competitive space for game development, as shared by GamingOnLinux.