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Hideo Kojima’s Physint Switches to Xbox, Opening PC Release Prospects

Hideo Kojima's upcoming game Physint moves from PlayStation to Xbox, increasing its chances of a PC release after Sony's original cancellation plans.

Hideo Kojima’s Physint Changes Hands from PlayStation to Xbox

In a notable development, Hideo Kojima’s forthcoming action espionage game, Physint, has shifted publishing from PlayStation to Xbox, as reported by Rock Paper Shotgun. Originally backed by PlayStation, the game’s future was threatened when Sony indicated plans to cancel it. This led Kojima and his team to seek a new publisher, resulting in Xbox stepping in to keep the project alive.

This move aligns with Xbox’s continuing strategy to bolster its game lineup by collaborating with notable developers like Kojima Productions. It also likely increases the prospects of Physint making its way to PC, especially given Xbox’s push to make more of its titles available across platforms.

Modding News in Classic RPGs

In modding news, the fan-led Project Diablo 2 has announced an enticing new update for its upcoming season, promising a significant overhaul of loot systems. As noted by PCGamesN, this update stands to attract both veterans and newcomers eager for fresh enhancements to the legendary ARPG.

Similarly, a feature from PCGamesN highlights efforts by a small group of developers who are working to address the technical shortcomings of Dragon Age: Origins. By decompiling its source code, they aim to breathe new life into the game’s mechanics and visuals, which have aged since its original release.

New and Upcoming Indie Shooters

On the indie front, Wanderburg has launched in early access, described as a “bullet heaven” game where players control a combination of a castle and tank. Rock Paper Shotgun discusses the potential appeal of this unique title, combining a medieval theme with modern shoot-’em-up elements.

Meanwhile, PC Gamer reveals Tokyo Walled City at Tokyo Game Show 2026. This new indie game incorporates elements reminiscent of Deus Ex, offering players a stealth action, cyberpunk setting with survival horror and RPG aspects. This might be a high point for fans of immersive sims and those missing the genre-defining experiences since Deus Ex: Mankind Divided.

Industry Insights

Lastly, a reflection on game development wisdom comes from a revitalized interview with Valve’s Gabe Newell, originally given over a decade ago. As resurfaced by PC Gamer, his advice from 2013 about understanding player interaction and ‘hacking’ remains highly relevant for today’s game developers debating between player creativity and security concerns.