Ubisoft's restructuring sees the closure of RedLynx and downsizing in Singapore as part of a cost-cutting push.
In a significant move within the gaming industry, Ubisoft has announced plans to close its Finnish studio RedLynx and execute substantial job cuts at its Singapore location, as reported by GamesIndustry.biz. The closure of RedLynx, known for its “Trials” franchise, and the downsizing at Ubisoft Singapore, the lead developer for the troubled “Skull and Bones,” form part of a strategic restructuring aimed at reducing costs. This move is a continuation of Ubisoft’s shift towards a new “Creative Houses” structure, with both studios having been part of the Creative Network, which supported other teams. This restructuring indicates Ubisoft’s ongoing efforts to streamline operations and focus resources more strategically.
Platform Commission Reductions
Significant changes are coming to app store commissions on major platforms, especially in light of recent regulatory pressures. Apple plans to reduce its App Store commission rates across the European Union to resolve tensions with the European Commission regarding its “gatekeeper” status, as Game World Observer reports. Similarly, Google Play intends to lower its commission rates in the EU, the UK, and the US, as it concludes its legal disputes with Epic Games, detailed by Game World Observer. These changes reflect ongoing pressure on tech giants to comply with new regulatory frameworks aimed at fostering fairer competition.
Global and Local Market Developments
On the international stage, Brazil has set its sights on becoming one of the world’s top five game-producing nations within the next decade. This ambition, reported by GamesIndustry.biz, signals Brazil’s intention to leverage soft power similar to that wielded by cultural influences like Hollywood and anime. Meanwhile, regional efforts in South Australia are bolstered by a doubling of the Digital Games Fund to $1 million, the largest investment in game development from the South Australian government to date, as noted by GamesIndustry.biz. This investment aims to foster local talent and increase the state’s footprint in the global gaming sector.
Industry Challenges and Actions
Additionally, the Entertainment Software Association (ESA) has flagged retro console maker Anbernic for inclusion on the US government’s Notorious Market List, as detailed in GamesIndustry.biz. This indicates ongoing efforts to clamp down on intellectual property infringement and pirated content in the gaming market. Meanwhile, an internal warning from Xbox CEO Asha Sharma cautions against overreliance on established franchises as a sustainable business strategy, emphasizing the necessity for innovation to ensure longevity in the gaming sector, according to another report from GamesIndustry.biz. Such sentiments underscore the industry’s imperative to evolve beyond reliance on historical successes.

























